They can make it so there is only one of a item in the game required to make a weapon (like the skill books in OWB).
i wouldnt mind the "one recipe, one use" thing but if they do that they should treat it like weapon mods where theres a chance a merchant will sell more every so often
i couldnt agree more with the OP, I love NV but i prefered FO:3 craftable items (
crafting, not cooking or reloading recipes) most of the recipes for craftables dont really have much of a point. there could have been a lot more craftable weapons and armor in NV, for example HH added items that clearly looked crafted but they did not add recipes for them.
-crafting recipes consist of mostly recharging EW ammo, which is a great touch but thats not crafting,
-another large list of recipes is making belts out of hides. we can make belts but not armor :blink: .
-skill books dont count
-there are only 4 craftable weapons (DM weapons dont count you cant gather items for them outside of the sierra madre, although they could have done something in OWB to make it so you could "make" or "gather saturnite" to make cosmic knives for the DM recipes, and making FIDO doesnt count)
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bottlecap mine -
dogtag fist -
gas bomb -
time bomb-gecko backing could have been a great but the relatively low resistances make it not worth wasting resources
the only thing that seems to be getting attention is cooking and as of now we have more than enough food