Merging Graphical Mods and Gameplay Mods

Post » Wed Aug 03, 2011 5:22 pm

I've recently downloaded MGSO and installed it successfully (after one big error). Now I'm downloading gameplay mods. I noticed though that they are conflicting with MGSO mods. BTB advised me to get TESPCD and found out that there are numerous conflicts between graphical/sound overhaul mods and gameplay mods. Can anyone teach me how to merge the two types?

I'm really getting upset because Im starting to disable good graphical/sound mods (like the icons mod of MGSO because it conflicts with BTB's). Also someone told me (name will not be revealed) that not all the mods of MGSO are compatible (he/she sited Unique Jewelries). So I want to fix that too.

Please help so that I could make the my esps love each other. Thanks!
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Wed Aug 03, 2011 7:23 pm

Uhhh...they conflict? They do two different things though. Have you tried playing the game first?
Also wrye mash
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Wed Aug 03, 2011 5:44 am

yeah that's the sad thing. for example, expanded sounds conflicts with btb-spells. basically btb spells removes the new effects given by expanded sounds excellent magic sounds. the icons/sorting package in MGSO are overriden by BTB-Alchemy. TESPCD is showing all entries overriden by different mods.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am


Return to III - Morrowind