Missing hair and faces

Post » Wed Aug 03, 2011 12:08 pm

Like any sensible Morrowind player, I installed Better Heads before I started playing on my current installation. Later, I decided to switch to the NPC Makeover Project without any serious problems. However, I recently decided to go back to just using Better Heads, only to find various NPC's in Vvardenfell (seen none in Solstheim and haven't checked Mournhold) missing their hair, heads, or both! I've tried reinstalling Better Heads, and adjusting it in Wrye Mash, but neither of these seem to work. Any ideas?
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Rebecca Clare Smith
 
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Post » Wed Aug 03, 2011 7:25 am

Is this with a Save file? Does everyone look correct if you start a New Game?
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Peetay
 
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Post » Wed Aug 03, 2011 4:04 pm

Have you tried starting a new game and seeing whether or not the heads are there? If the heads work in the new game, your problem is probably that your save file expects the NPCMP heads & hairs to be there but can't find them any more. Unfortunately, if that's the case and Wrye Mash didn't work, then I'm not sure what you can do about it except either go back to NPCMP or start a new game. Someone else might have a solution for you though.

Edit: Eep, ninja'd! :ninja:
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lolly13
 
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Post » Wed Aug 03, 2011 9:11 am

As Pluto and Lucevar have mentioned, certain information is saved in the savegame itself. If you have ever run Enchanted Editor, you have seen entries such as "NPCs Altered by Player". Basically, this means that everything in a Cell that your character has been in (whether you've touched it, talked to it, looked at it, or not) is "remembered" by the savegame.

As has been mentioned, if a new game looks fine and your saves are what look weird, you have three options:

1) Clean your save with WryeMash.
2) Take your character to a small, unmodded interior cell where there are no NPCs and wait or sleep for 72 game hours.
3) Clean your save more thoroughly with Enchanted Editor.


The first two should not do any damage to your game, WryeMash even backs up your save. I would think very hard about putting the NPCMP back in before doing the 3rd option. Using EE is kind of like editing your registry, if you back up your save and use it carefully, you can fix a lot of problems easily and completely. If you delete the wrong thing, you could make that file unplayable. But then again, you have a backup, so you can go back and experiment all you want! :D
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Stu Clarke
 
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Post » Wed Aug 03, 2011 5:01 pm

Would it also work to use something like "resurrect" or "disable" followed by "enable" on any NPC I come across with this problem?
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Jonathan Egan
 
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Post » Wed Aug 03, 2011 9:59 am

If you try it and it works, then yes. If you try it and it doesn't, then no, but then neither will any of the other methods and it will indicate the problem is not in your savegame.
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Cagla Cali
 
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