Adding content without conflicts

Post » Fri Aug 05, 2011 1:42 pm

I'm finishing up my energy shields mod, and I'd like to add the shield units to some NPCs all over the wasteland so that the Courier isn't the only shielded target. In testing, this dramatically changes fights and ended up really cool. This would involve adding my shields to leveled lists that are stuck on templates, adding them directly to existing targets, and adding a few to shop inventories. I know how to do all of that easily enough, but that involves changing a lot of base game data.

What I don't know how to do is accomplish the above without causing conflicts with dozens of other mods. Adding things across the whole game world is serious business. I don't want to add things to existing form lists already on templates because that would conflict with their normal equipment loadout. Instead, I'd like to add new leveled lists that contain my shields, and apply them to existing templates. AddItem will let me add leveled lists, but unfortunately doesn't accept Editor IDs. Obviously, for randomly generated creatures, the Editor ID is all I have to identify them, so this is a problem. I'm looking for advice on the best way to add things all over the game world without causing conflicts.

I got freaking energy shields in the game and working on all characters. It'd be a real shame to not be able to release it.
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Farrah Lee
 
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