*GASP*, Hand Loader and Vigilant Recycler..useless? *megagasp*
No kidding. :biggrin:
Most useless:
Here and Now
Swift Learner
Infiltrator
Computer Whiz
Lead Belly
Friend of the Night (only because the effect isn't as good as Cateye, otherwise it'd be more useful)
Most useful:
Hard to say, since it depends on the build. An Explosives user, for example, doesn't have much use for Better Criticals since they can't get crits, but an Energy Weapons user would be insane to skip it. Hand Loader or Vigilant Recycler are often cited as essential for Guns or EW users, respectively, and I certainly would never skip them, but you don't actually need them to do well with such characters.
My personal 'must-have' perks are Pack Rat, Heavyweight, and Long Haul, but then I'm a hopeless loot-fiend and would take the cabinets too if I could, so I'm almost always over-encumbered when I leave an interior. I did skip Long Haul on my Dead-is-Dead character, but he's a special case and was limited by his RP and survival needs.
Which brings up another point: some perks that are essential for a given RP are worthless for another, especially in cases where the RP limits weapon usage. For example: my D-i-D character is an Infantryman, and as such the Grunt perk was mandatory, while Shotgun Surgeon, which I normally take on all Guns users, was worthless because that character only uses weapons covered by the Grunt perk.