I am just wondering if anyone has personal experience as to which armor works good with this setup.
I think I will use destruction for ranged attacks because it blends well thanks to the MW code patch that lets me fire a fire ball without changing weapons like you would need to for a bow.
Acrobatics would also be a skill I would go for so I can be more mobile and able to jump out of reach. I would want restoration for healing and my trusty custom stamina spell so I don't get tired while running, and would want alchemy to restore my magicka since I have the atronach sign. I would go for armorer since it levels slow, and enchant for the same reason.
Then I would need to choose betweeen security or alteration for unlocking things and would still have one last skill to choose. Maybe mysticism for teleporting or athletics for faster movement
I would also like to make it known that I am using GCD which makes the need to balance my skill set based on governing attributes not needed. So skills are chosen only by what is most useful.