When running at a very high framerate, some of my scripts that are meant to process in one frame don't completely finish. For example, a adding 10 separate items to a players inventory. It'll add every single one if running at a basic 30 fps, but on minimum settings when I am running very high framerates, the script won't add everything.
This is the only thing that's changing.
There are obvious work-arounds, of course, but can anyone shed insight on this phenomenon?