Tamriel Rebuilt NoM compatablity?

Post » Sat Aug 06, 2011 3:27 am

Is NoM Compatable with TR,I mean is there an option in which such things like wells,fountains and food stores/stalls/venders can be found?
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X(S.a.R.a.H)X
 
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Post » Sat Aug 06, 2011 5:55 am

With the latest NOM's version there is this in his readme:
NoM 3.0 contains built-in compatibility for the following mods:

? Tamriel Rebuilt: all foods from Tamriel Rebuilt are used for eating and cooking by NoM scripts

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Jade Muggeridge
 
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Post » Sat Aug 06, 2011 2:46 am

So this would mean One could survive in these new locations without heading all the way back to Vvardenfell just to get a bottle of water?One could just fill their bottle/Waterskin there?
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MR.BIGG
 
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Post » Sat Aug 06, 2011 4:01 am

I'm not certain about wells, but I would think you could fill bottles from bodies of water there like you do on Vvardenfell, but then again that may have been something added in by Water Life since it plays off of NoM as well, so I may even be mistaken on that - its been a little while, don't have a present install of MW to verify with, still getting the gaming rig back in line.
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how solid
 
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Post » Sat Aug 06, 2011 7:07 am

So noone knows if there are NoM Resources(Such as wells,) in TR?
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Mariaa EM.
 
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Post » Sat Aug 06, 2011 4:08 pm

There was a Necessities of Morrowind mod created by Neoptolemus or somebody a while ago for TR (although that could've been MCA). And I think someone is working on a new one.
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keri seymour
 
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Post » Sat Aug 06, 2011 5:32 am

tek_604's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5827 is for NoM 2.13. I'm not aware of one for NoM 3.0, give it a go. Some things might work :shrug:

If you have Wrye Mash you could look at using its Ref Replacers function. IIRC, NoM 3.0 has an updated definition file and instructions.
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neen
 
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Post » Sat Aug 06, 2011 10:18 am

I use TR maps 1 and 2 and NOM 3.03b plus the NOM-TR patch that is for NOM 2.13. Other than a couple of wells placed by a 3rd party house mod or two, all water sources provide adequate water, there are NOM vendors selling cooked foods and resources for your cooking pleasure, plus fireplaces work for cooking - even in the house mods I added to my game. In other words, the patch works fine with the latest NOM edition.
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carla
 
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Post » Sat Aug 06, 2011 10:00 am

I use TR maps 1 and 2 and NOM 3.03b plus the NOM-TR patch that is for NOM 2.13. Other than a couple of wells placed by a 3rd party house mod or two, all water sources provide adequate water, there are NOM vendors selling cooked foods and resources for your cooking pleasure, plus fireplaces work for cooking - even in the house mods I added to my game. In other words, the patch works fine with the latest NOM edition.


Sorry for necro'ing this thread, but I can't seem to find that NOM-TR patch you mention. I was wondering if anyone could direct me towards it. I tried an old one from the TR website, itself, that just caused a ton of weird errors, then a CTD.

EDIT: The one linked two posts up is the one that gave me a bunch of errors, actually. I tried loading it both before and after TR.
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Jonathan Windmon
 
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Post » Sat Aug 06, 2011 8:30 am

There was a NoM patch for Map1, but that became obsolete when Map2 was released, because a number of objects in the TR mod (mostly alcoholic) were changed, and generated long lists of errors any time you walked into a cell with them.

With NoM version 3.0, there shouldn't be a need for a patch. With older versions of NoM, if you add Abot's Water Life, it will allow you to refill bottles when it rains. That was about the only way my character was able to avoid dehydration, since the wells didn't work.
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Baby K(:
 
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Post » Sat Aug 06, 2011 4:26 am

Hmmmm... what do you think will happen if I try to "nomify" TR?

You know... follow the instructions to replace the refs or whatever (I barely understand it).
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Stace
 
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