http://www.uesp.net/wiki/Oblivion:Goblin_Trouble
aAnyway i found that to be one of my favorite quests, it made me think that there actually was some depth to the creatures themselves, i believe there was a vault that did this in fallout 3 too, but i think there should be more of it, i spent a good hour on that quest tinkering around with the totems and killing the goblin shamans, it was so nice not just thinking of that race as these killing machines (which is what just about every other monster race does for me at this point).
So basically what i think i'm saying is that i want more depth to monsters, maybe a monster wont decide to attack you for some reason, maybe it'll decide your too powerful and run from you, and (like with the goblins) maybe you killed off its sort of ring leader, and it doesn't know what to do now. I don't know it just feels to much like the whole game is trying to kill you, and i know its suppose to feel like that, but its at a point where pretty much everything that's not in a citys and moving is out to kill you (besides deer), and that's a bit ridiculous.
What do you all think about this?