Trigger Zones

Post » Sat Aug 06, 2011 3:38 pm

I want to make a tigger zone, on the northwest hill of the Imperial City where there are a group of Imperial Legion Soldiers. I want to make it so when i walk into the trigger zone, they make their way to a fortress of location, but i want them to walk/run there and not teleport to their location, and i want there to be a group of destination points for them to travel signalling waypoints. I want it so after gametime 0:00 they travel back to the same place they began of with. Could you tell me what i need to do thanks.
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Alex Vincent
 
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Post » Sat Aug 06, 2011 4:29 pm

Start with the http://cs.elderscrolls.com/constwiki/index.php/Basic_NPC_Patrols_Tutorial for the basics on Travel packages, and change the conditions on the sections. Yours will be "Player triggered zone", "Soldier reached first waypoint" (repeat for other waypoints/endpoint) "timer expired". Don't test those things directly, but have each of those events set a variable in the Soldier's object script, and test the variable. The activation of the trigger zone is caught by the object script on the trigger zone, reaching a destination by OnPackageEnd in the script on the soldier, and the timer will be in a quest script.
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claire ley
 
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