[RELz] Sounds of Cyrodiil

Post » Sat Aug 06, 2011 5:07 am

New video showing SomeWelshGuy's Immersive Interiors + Sounds of Cyrodiil in action.

http://www.youtube.com/watch?v=20j-o06dp0g Enjoy!

I think Crucible can have some more dark, sounds like people being attacked maybe. While Bliss could prehaps have praying or people laughing as it seems happy =)


Good ideas. Crucible can have the usual scream. Hmm mmm...

When in doubt I'd say make it optional.


I find it better, when in doubt, to choose rather than make something optional. Otherwise you end up with too many options and confusion. ;)


good question. and thx Cliffworms for the birthday present lol just got out of bed ( from Austraila )


Well happy birthday Cogstar. :celebrate:

Good to see Christmas is early this year! Another one of my long-awaited mods gets released! :celebration:


...and merry Christmas. :happy:
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Scott Clemmons
 
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Post » Sat Aug 06, 2011 12:29 pm

It's a good thing I discovered this mod late (A few days before release) because honestly, I couldn't imagine waiting for this masterpiece! I love it!

I am putting it to some good use and will report anything strange I find.

First thing I noticed is, I was in a building during rain. I could hear you new sounds of water hitting the window, awesome stuff. They might be either a bit too loud, or don't loop as nicely as they could. It was a bit distracting. Additionally, they stop making sounds if you loot a container (While inside)
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alicia hillier
 
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Post » Sat Aug 06, 2011 4:02 pm

Yep for all of those. :)


Any chance of compatibility patches being made for those mods I mentioned? :)
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Rach B
 
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Post » Sat Aug 06, 2011 2:09 pm

Added the video to my TESNexus entry. I'll also be recommending you in my next readme :)

I'll also be using this when I actually play the game, however as that chance is pretty slim I might not get the chance :laugh:
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HARDHEAD
 
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Joined: Sun Aug 19, 2007 5:49 am

Post » Sat Aug 06, 2011 7:38 am

It's a good thing I discovered this mod late (A few days before release) because honestly, I couldn't imagine waiting for this masterpiece! I love it!

I am putting it to some good use and will report anything strange I find.

First thing I noticed is, I was in a building during rain. I could hear you new sounds of water hitting the window, awesome stuff. They might be either a bit too loud, or don't loop as nicely as they could. It was a bit distracting. Additionally, they stop making sounds if you loot a container (While inside)


Yes all sounds stop as soon as you pause the game. (Opening a menu, dialogue, etc.) I'm afraid that's in the game and cannot be fixed.
I'll re-check the windows, I did boost up the volume a bit before release as I thought they were not loud enough. Maybe I went too far.

Any chance of compatibility patches being made for those mods I mentioned? :)


Oh oops.. Err I meant "Yes they'll work, no they won't conflict." So no worries, they'll work together. :facepalm:
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amhain
 
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