Char Gen - Can I Disable the Questions for Class Part?

Post » Wed Aug 26, 2009 2:42 am

I got my Char Gen working so the player appears in a specific spot, and have a script on a test statue that does all the char gen choices. When it gets to class though, I really don't want the whole questions to have a class selected part.

How do I fix it so that part will not be an option?
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Wed Aug 26, 2009 10:29 am

As far as I know it's hardcoded. I thought you could change the text in the Game Settings menu, but I just checked and I don't think it's there.

You can, however, change this text: "(1) Answer Questions (Generates Class)"
It's sClassChoiceMenu1.

And I guess you could replace the questions' voice files with blank sound files.

It's a start! :)
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Aug 26, 2009 1:34 am

As far as I know it's hardcoded. I thought you could change the text in the Game Settings menu, but I just checked and I don't think it's there.

You can, however, change this text: "(1) Answer Questions (Generates Class)"
It's sClassChoiceMenu1.

And I guess you could replace the questions' voice files with blank sound files.

It's a start! :)


Now that I think of it, I believe it is in the ini where the questions are. Gonna try that text change for now.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Wed Aug 26, 2009 12:25 am

Now that I think of it, I believe it is in the ini where the questions are. Gonna try that text change for now.


They are in the ini, yes.

As far as I know it's hardcoded. I thought you could change the text in the Game Settings menu, but I just checked and I don't think it's there.

You can, however, change this text: "(1) Answer Questions (Generates Class)"
It's sClassChoiceMenu1.

And I guess you could replace the questions' voice files with blank sound files.

It's a start! :)


it's not really hardcoded. Depending on what you mean of course. I made a chargen that had no questions at all, so changing them itself might be hardcoded but I believe it's not.

redwood, how exactly do you want your chargen to go? You know that you don't have to use anything from original chargen, I for example had in that chargen of mine that character simply had all the stats already there except magic window (because of the story), so it's really flexible when it comes to that.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Wed Aug 26, 2009 6:32 am

There's only a couple things you can do, none are really good solutions though. You can not pop the menu at all, which forces the player to the class set in the CS. You may be able to change it via script, but I'm not sure. You can blank out that button or add a "-do not click-" message, which Dragon's Breech did IIRC. You can customize the questions to match your world (what I'm doing) and use that. You can't actually add or remove buttons or questions. You can play with the results and what answers take you where, but I'm not sure how that's calculated.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed Aug 26, 2009 11:04 am


redwood, how exactly do you want your chargen to go? You know that you don't have to use anything from original chargen, I for example had in that chargen of mine that character simply had all the stats already there except magic window (because of the story), so it's really flexible when it comes to that.


Here is what I would like to do:

Character starts in an interior cell room with many "windows" to different areas. The player can walk the character to the different windows and choose the one they like, then click on the statue or such by that window to initiate the chargen.
I would love to have it where the classes and races made available are filtered by scripting so only the ones appropriate for that area are available from the statue. So if you picked the Breath of Fire one, you got only the races/classes inspired from that game for example. Then the player can step into the window and start the adventure.

Later, the player will be able to get to an identical building to the chargen one, but it will be a building of normal portal doors instead. And the character will be able to explore all the other areas, with the enemies being level based.

It's been a long time dream of mine, making this TC. I love Japanese RPGS, as well as some of the great classic American ones, and want to make a tribute TC for Morrowind recreating the feel of them.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm


Return to III - Morrowind