Useful/interesting spells

Post » Sun Aug 07, 2011 11:54 pm

I'm looking to start a caster/Mage character and looking for interesting custom spell combinations. Does anyone have any suggestions?
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Sun Aug 07, 2011 11:26 pm

drain health 100 for 1 second and weakness to magicka 100% for 5 seconds. since weakness to magicka stacks first hit deals 100 i think, next does 200, then 300, then 400, then 500 damage as long as you hit them within 5 seconds. or you could do a damage health so it stays down and just keep damaging them more but from what i understand drain health is cheaper but if it doesnt kill them they get it all back. thats why the weakness to magicka :P but the weakness would help with damage health too. at least that's what ive heard. havnt used it yet but soon as my mage gets high enough im gonna test it out. also frenzying people and then turning invisible is a good way to clear a group.
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sun Aug 07, 2011 6:18 pm

I like invis on self + summon clannfear.

I like 120 seconds of water walk on touch for horses.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sun Aug 07, 2011 2:57 pm

I was expecting a wall of text from Acadian there ^_^

I like combining spells with enchanted weapons. For instance you can make a weapon that deals health damage and 100% weakness to fire or any other element for maybe 5 or 10 secs. After the initial weapon attack immediately hit your foe with an appropriate spell corresponding to the weakness effect on the weapon.

And of course a nice little poison isn′t in the way :no:
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sun Aug 07, 2011 5:04 pm

I like invis on self + summon clannfear.

I like 120 seconds of water walk on touch for horses.

i like summoning dremora, cant do clannfear. havnt found an invis spell yet either. but the summons takes most of the group and i can spam touch spells on the one or two that come after me. also i'd never thought of waterwalk on horses lol. dont use horses much but still good idea :D
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Sun Aug 07, 2011 5:42 pm

Waterwalking for horses! I'm off to the arcane university right now, that's brilliant, I never thought of that before! :foodndrink:
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Mon Aug 08, 2011 2:23 am

Waterwalking for horses! I'm off to the arcane university right now, that's brilliant, I never thought of that before! :foodndrink:


When you make the spell, it is helpful to put a tiny 'on self' effect (I use feather 3 x 120 sec); that way you have a little countdown arc on your screen (from the on self effect) to avoid wet surprises. I use DarN's UI so my little timer arcs actually have a seconds remaining countdown. As I said, very helpful to avoid wet surprises. If you wear a waterwalking ring or such, it is easy to hop off the horse on the water and refresh the horse's spell. Very handy. Enjoy! :foodndrink:
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sun Aug 07, 2011 4:48 pm

If you're ever getting mobbed by foes, an area effect, absorb health spell comes in handy. To replenish your own health while killing the enemy at the same time. :)
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am


Return to IV - Oblivion