Another consideration that may or may not be of concern for you is attribute gains.
Not a concern for me. I'm using the SPAM mod, so my potential attribute gains are the same every level.
Well is your destruction or restoration low?
I thought about restoration. I'm at 50 now, but it's leveling up kind of low. I thought I should avoid major skills for training because in being linked to my leveling, I never have to worry about them falling behind. Also, I created "cantrips" that cost 1 mana for each spell school. When I want to bump up a skill, I just rapid cast the cantrip until I get a few points, then chug a potion or use a well to regain mana.
Not too clued up on the blunt weapons question, but I agree with you they seem slower and feel like they have shorter range.
That's what I thought, too. Not to mention, they are large in size so they really obstruct your view when drawn. Staves are bad enough, which is why I often have a magic dagger. I guess there isn't any more to it.
It's a little late now, but staves don't get repaired, just recharged.
They do if you use them to block. Besides, also keep a dagger on hand, that I well eventually enchant with absorb magica.
Athletics is another one...
Is it a big deal for a non-physical character? I don't see much of a use for fatigue, and I can circle enemies fast enough with my mediocre speed/skill.
Destruction may be hard to increase manually...
That's true, though I created a Destruction cantrip (the weakest Destroy Weapon spell I could craft), so I could level both Destruction and Armorer at the same time. Also, I only take 1 level for every 7 points of Destruction skill, this way leveled enemies don't outclass my ability to dish out damage.
Speachcraft may also be tedious to increase manually, but nothing that illusion can't fix.
Yeah, as soon as I could, I created a Charm/Fortify Personality spell to the max for 2 seconds.