Make best mods into dlc for consoles

Post » Mon Aug 08, 2011 7:59 pm

Playing fallout on the xbox is slighlty ruined by not being able to mod, i was just thinking how awesome it would be if bethesda tried to release say the top 5 mods available for fallout NV as Dlc so the xbox and PS3 could also use the,
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Ezekiel Macallister
 
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Post » Mon Aug 08, 2011 4:15 pm

Been discussed a lot of times. Not going to happen.

Those 'top five' might not be to every ones tastes. Would prompt a lot of 'Why pick Mod A, when Mod B does the same thing, but also does this'

They may require third party programs such as Mod Managers, Script Extenders etc and those aren't permitted on consoles (The script extenders access the exe, which on a console is a no-no) and the mods won't work without them.

Beth would have to check the mods out. They'd have to check for content (No advlt or copyrighted stuff), for conflicts with other mods, they'd have to bug fix and polish them until the meet the much tighter Q&A standards of DLC, they'd have to package them for console use and then they'd have to pass them onto Microsoft and Sony for them to OK.

And at the minute, both MS and Sony won't allow custom content on the consoles when dealing with a game of this scale (The mods are intergrated to the main world rather than separate maps lile Halo and UT3)

Also, none of the work Bethesda need to do would really allow them to do it for free. So they'd either make a loss for no gain, or they'd charge console owners to use mods.
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Greg Swan
 
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Post » Tue Aug 09, 2011 3:05 am

It must hurt being so stupid. Would you like some asprin?

Do you seriously think that the only reason they haven't done this is that it hasn't occurred to them yet, but one random user posting on a forum the devs rarely read is going to convince them to put in an insane amount of effort to accomplish this? Particularly when so many people buy Beth-engine games on consoles first then repurchase them on PC for the mods; they'd be shooting themselves in the foot.
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HARDHEAD
 
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