» Tue Aug 09, 2011 12:52 pm
I really enjoy the first few levels in FCOM (<10), when things are hard and you have to retreat or die.
To make it harder, I add mods like BEAR, Basic Primary Needs, Audacious Magery/Fizzle!, Useful Houses, Enhanced Economy (with realistic hard settings) and somehow counteract by magic mods like LAME. With nGCD+Progress, I don't watch how I level, I just play organically. I am always running short of money, scrounging and eking out a living in this bad and dangerous world - my weapons go unrepaired (short on money, as well as can't repair completely in field with useful houses) as I dungeon dive precariously, and I run when I see a mob of baddies. Vampires and Daedra are terrifying now, as they should be. I walk around or steal horses, as they are expensive. Never fast travel, as there is so much to discover! And I just relish this experience.
I understand that this is a diametrically opposite from your preferred approach of power-leveling, but if you have played Oblivion till death and want a new perspective on it (it is a game, not statistics), this approach might make your enjoyment last longer in this go-around.
PS: when you think you are God-like, FCOM humbles you by throwing a group of ancient gargoyles or a balrog at you. And those amazons...*shudder*
PPS: Try to see if Dynamic leveled lists is also to your liking. It can spawn epic monsters once in a while to keep things interesting.