Combat system too slow

Post » Mon Aug 08, 2011 10:53 pm

Hi,
i don't know if someone posted the same thing again, in that case a moderator can freely lock this topic.

I saw the gameplay preview (quakecon i think) and i found many improvements from oblivion, but i also found the combat system very slow (as of oblivion), i see a dalay of about 0.5/1.5 sec from one enemy hit and another, this make the combat more similar at a turn based fight. While it can be almost good in human fight (one expert fighter is supposed to follow some tactical timing), i found it a bit disappointed in the monster fight case (expecially with dragons involved).
I'd prefer to see an enemy that try to hit me in many ways in a second, like two hits, or an hit and a magic atk, and so on (as said, expecially with brutal creatures like dragons); maybe some hit can stun or even throw away an opponent if there is enought strenght difference, or if the head will be taken (i see some kind of stunning effect on the video, but we don't know how it works).
I know that an accelerate combat system (even optional) could bring more difficult on the match, but it can make each fight more dynamic, challanging and never quite the same.

Just my thought.
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Baylea Isaacs
 
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Post » Mon Aug 08, 2011 10:17 pm

The combat isn't as excellent as a stand-alone hack n slash or something of that manner but that's because it's all encompassing. Deus Ex's gunplay svcks. Yet it's heralded as one of the best PC games of all time. Point?

Also it's no way near turn based gameplay just because it's not as fast as Devil May Cry.
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D LOpez
 
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Post » Tue Aug 09, 2011 6:54 am

Combat looks great in Dungeons because they are confined spaces, but when Todd was fighting dragons in the open it didn't feel as fluid as I would have hoped. The finisher was good, but I'd like to see more scripted actions and movements, like a more traditional animated boss battle.

I would of really loved to see more God Of War-esque dragon fights... but I think Skyrim is striking a nice balance between action and role playing, so Its a small price to pay for what looks to be an immersive, interesting, explorable world.
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Jeff Tingler
 
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Post » Tue Aug 09, 2011 9:04 am

I think that i can only hope for some post released user mod, but it's a shame..

EDIT: just for clarify, i didn't mean that i'd like some cut-scenes or animation like gow, i'm just wondering why a dragon that once it stays on ground, potentially can attack with two claws, breath something, maybe hit with the tail WHILE it moves around me finding a weak spot, but all i saw is that it looks the hero for awhile, hit, look again, maybe breath fire, and so on..
Maybe is just the demo video, i can't tell right now, but it's a shame that a so good game (that i'm glad to preorder) may suffer of repetitive (or static) combat system, that's all..
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Joanne Crump
 
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