Did anyone die during the 60 minutes play-session?

Post » Mon Aug 08, 2011 11:35 pm

They did mention that they've gotten close to death.

Wouldn't be surprised that they would've died some times but quickly reloaded, they just didn't mentioned them...
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Rich O'Brien
 
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Post » Tue Aug 09, 2011 2:04 pm

Beth disabled Dragons for the hour of gaming in the Skyrim Demo. All it happened to be was an introduction to the game, nothing more. Nobody died because they only got through a third of the main quest!

What do you mean by "Got through a third of the main quest!"........?
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Natalie J Webster
 
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Post » Mon Aug 08, 2011 10:49 pm

This guy died: http://uk.pc.gamespy.com/pc/elder-scrolls-v/1186740p1.html

"I try to stick to my plan, until I get tangled up jumping around rocks. I fall to my death."
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Budgie
 
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Post » Tue Aug 09, 2011 8:15 am

I've never played a Bethesda game where hard mode was even playable, let alone easy. Do not fret.



FALLOUT 3, its hard till you hit level 7-10 and then the extra enemy health just becomes annoying,
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RObert loVes MOmmy
 
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Post » Tue Aug 09, 2011 7:13 am

What do you mean by "Got through a third of the main quest!"........?



They played 60 minutes of Skyrim. The DEMO.

The main quest in Skyrim will take atleast 20-30 hours to complete as IGN + Todd both said.

Every 30 seconds in Skyrim is a minute in real world-time.
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Avril Louise
 
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Post » Mon Aug 08, 2011 11:44 pm

Gamesyp guy died :D But it was a fall of the clef :D
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Isaac Saetern
 
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Post » Mon Aug 08, 2011 10:24 pm

I'm certain they made things easier for the demo.

Hopefully the actual game will be closer to Daggerfall than Oblivion or Morrowind in terms of difficulty... where you can die numerous times in the tutorial dungeon if you don't know what you're doing.

I want the game to be brutal starting out. That adds so much satisfaction to the game when you actually progress and become powerful.

This isnt for everyone, but hopefully this is close to the Highest difficulty mode. Just hope the Difficulty slider isnt screwed up like oblivions. Easiest to Hardest was a freaking 36x difference.
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Bek Rideout
 
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Post » Tue Aug 09, 2011 2:09 pm

"For the purpose of our hands-on, the team basically gave our characters a host of equipment, so there was no real sense of struggle against any of the foes I came across."

http://www.ausgamers.com/features/read/3096375
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Josh Sabatini
 
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Post » Tue Aug 09, 2011 12:14 pm

They played 60 minutes of Skyrim. The DEMO.

The main quest in Skyrim will take atleast 20-30 hours to complete as IGN + Todd both said.

Every 30 seconds in Skyrim is a minute in real world-time.


The MQ was disabled for the demo, and it will take 20-30 hours to complete in real time. Also, one minute in Skyrim is 2 real world seconds, if the timescale remains unchanged.
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Sarah Edmunds
 
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Post » Tue Aug 09, 2011 7:11 am

"For the purpose of our hands-on, the team basically gave our characters a host of equipment, so there was no real sense of struggle against any of the foes I came across."

http://www.ausgamers.com/features/read/3096375

Thanks for clearing it up. :)
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Daniel Lozano
 
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Post » Tue Aug 09, 2011 1:45 pm

The MQ was disabled for the demo, and it will take 20-30 hours to complete in real time. Also, one minute in Skyrim is 2 real world seconds.

A day cycle is 12 minutes? Where did you hear this?

48 minutes... sorry, tired like hell.
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louise hamilton
 
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Post » Tue Aug 09, 2011 9:32 am

http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing

:tes:
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Roberta Obrien
 
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Post » Tue Aug 09, 2011 6:18 am

The Kotaku guy died too

Edit: Dammit. Ninja'd. And in a comprehensive linked manner too!
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Marie Maillos
 
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Post » Tue Aug 09, 2011 3:34 am

A day cycle is 12 minutes? Where did you hear this?


Check your math again.
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luis dejesus
 
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Post » Tue Aug 09, 2011 8:02 am

Check your math again.

Yeah... sorry, I'm distracted...

Nonetheless, is it confirmed?
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Dan Scott
 
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Post » Tue Aug 09, 2011 5:09 am

I don't know what version of Oblivion you were playing that it was possible to so much as exit the tutorial, let alone take on one enemy for five hours without unlimited potions of healing.



And what makes you think he couldn't have been talking about an enemy in the tutorial?
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Sakura Haruno
 
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Post » Tue Aug 09, 2011 7:56 am

Yeah... sorry, I'm distracted...

Nonetheless, is it confirmed?


No, I'm just assuming that they won't change it.
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CHANONE
 
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Post » Tue Aug 09, 2011 6:23 am

Tehy g0t skilLz? :spotted owl:
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Tania Bunic
 
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