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Post » Tue Aug 09, 2011 2:39 am

I nearly died in one puzzle room, where instead of realizing that the reason I was triggering arrows to spree from tiny murder holes every time I made a pulled a lever was that I hadn't turned the appropriate runes in place. I lost a lot of health from that bit of stupidity.

NICE! :)
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Jack Moves
 
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Post » Tue Aug 09, 2011 9:38 am

I nearly died in one puzzle room, where instead of realizing that the reason I was triggering arrows to spree from tiny murder holes every time I made a pulled a lever was that I hadn't turned the appropriate runes in place. I lost a lot of health from that bit of stupidity.

NICE! :)


I'm so glad they are creating more puzzles for dungeons, it's nice to have something to break up the senseless violence one in a while :P
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Bee Baby
 
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Post » Tue Aug 09, 2011 2:31 am

Thanks for the post

Ghost wolfs confirmed!!! :rock:
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joeK
 
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Post » Tue Aug 09, 2011 10:20 am

Oh yes, the staff to summon a ghost wolf sounds bad ass! I wonder what other ghost creatures you can summon. Will be great for a shaman type character
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Fam Mughal
 
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