Quick Model Based Question

Post » Wed Aug 26, 2009 11:34 am

So I'm running into issues with my mod. The model i'm having trouble with is an altered BM werewolf model that the player uses. Every time I go underwater and keep the camera above the water the werewolf model's head disappears but the eyes and body look fine. However if I move the player camera underwater with the werewolf model the head reappears. Out of the water everything works fine as well. So is there something I should be doing in Nifskope or 3dsmax to ensure that it shows up underwater when the player camera remains above the water?
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Juliet
 
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Post » Tue Aug 25, 2009 9:09 pm

it's the alpha channel settings there's http://www.gamesas.com/index.php?/topic/1070030-alpha-textures-cutting-into-each-otherhttp://www.gamesas.com/index.php?/topic/1070030-alpha-textures-cutting-into-each-other about the settings involved.
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Brentleah Jeffs
 
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Post » Wed Aug 26, 2009 8:52 am

Thank you. The problem's fixed now.
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Lynette Wilson
 
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