2 Double magic potency (2x power, 2x Consumption) (may a bit over powered, can be edited)
3 Small chance to disarm an enemy that is blocking, if you swing your weapon and hit it.
4 Sprinting consumes less Stamina
5 Danger music plays from a further distance (when animals are near)
6 Pick one weapon to still function at 0% condition, but at very low effectiveness
7 Some agressive animals will leave you alone if you don't have any weapons drawn near them
8 Gain 10% more health from drank potions (10% magic, and stamina for respective potions)
9 Small chance to "knock out" an opponent when fighting bare fist
10 1 bottle of poisons cover more than one arrowhead
11 Magic recharges slightly faster when out of combat
Just thought these up right now, most of them are really overpowered, just thought you guys could improve on them. =]