What you peoplez think of these perk ideas?

Post » Thu Aug 11, 2011 5:32 pm

1 Chance to knock over your enemies with an arrow (make em ragdoll)

2 Double magic potency (2x power, 2x Consumption) (may a bit over powered, can be edited)

3 Small chance to disarm an enemy that is blocking, if you swing your weapon and hit it.

4 Sprinting consumes less Stamina

5 Danger music plays from a further distance (when animals are near)

6 Pick one weapon to still function at 0% condition, but at very low effectiveness

7 Some agressive animals will leave you alone if you don't have any weapons drawn near them

8 Gain 10% more health from drank potions (10% magic, and stamina for respective potions)

9 Small chance to "knock out" an opponent when fighting bare fist

10 1 bottle of poisons cover more than one arrowhead

11 Magic recharges slightly faster when out of combat



Just thought these up right now, most of them are really overpowered, just thought you guys could improve on them. =]
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u gone see
 
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Post » Fri Aug 12, 2011 12:03 am

They seem extremely overpowered and unrealistic. Not my idea of fun. :shrug:
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Michelle Chau
 
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Post » Thu Aug 11, 2011 8:14 pm

Pretty good, but some of these are Fallout-esqu perks rather than Skyrim perks.

10 would be a good alchemy perks depending on i they changed poisons.
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Haley Merkley
 
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Post » Fri Aug 12, 2011 3:41 am

"Perk-less perk" lose all perks in a drunken accident that involes a spear, more sugar than you know what to do with, The Lusty Argonain (she was signing copys of the book), grounded rat sprinkled over deer [censored], and a right handed shield.
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City Swagga
 
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Post » Thu Aug 11, 2011 5:32 pm

They seem extremely overpowered and unrealistic. Not my idea of fun. :shrug:

You idea of "fun" must be really boring, then, if you think these are overpowered. I am absolutely confuzzled as to your reasoning behind this... :banghead:
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sally coker
 
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Post » Fri Aug 12, 2011 3:20 am

1. Knocking them over, No. Fatiguing or stunning them, Yes.

2. Definitely very over powered O.o

3. I'd like to see this only if there are multiple enemies that dual wield swords/axes/ect. If it's just someone with a shield and sword I think it'll be a bit overpowering to knock awau their only chance of killing you.

4. Would be a good perk for all classes. Exploring a large map would be brutal without some decent speed.

5. I'd ask for the complete opposite. Unless it's within a really close range I don't want danger music. The amount of times I freaked out and did 360's in Oblivion thinking it was a Minotaur when it was just a mudcrab half a kilometer away was ridiculous.

6. If it's at 0% condition it should be broken... So no.

7. It's already confirmed that a lot of wildlife is going to be passive by nature unless attacked. Such as wolves.

8. No. There are different strengths of potions for a reason. It would take away incentive to get alchemy to higher levels.

9. Something like Fallout would be acceptable. Punches fatigue opponents and when you punch them at lower then 5% fatigue each hit has a certain chance of knocking them out.

10. Oh god yes. I never understood how one BOTTLE of poison covered one ARROWHEAD. Altho this would do better implemented straight in rather then a perk.

11. I half agree with this. I think they should implement meditation, Such as in real life, Laying down and resting restores fatigue, Meditating could restore magic faster.
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Hannah Whitlock
 
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Post » Thu Aug 11, 2011 5:34 pm

enchanting perk "soul eater"

when a weapon is enchanted with a soul gem it acquires the power of the enchantment and when depleted of charges that enchanted weapon becomes a soul trap weapon that recharges bit by bit with each kill, when the charges are full again the weapon becomes enchanted once more.
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Nymph
 
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Post » Fri Aug 12, 2011 5:01 am

enchanting perk "soul eater"

when a weapon is enchanted with a soul gem it acquires the power of the enchantment and when depleted of charges that enchanted weapon becomes a soul trap weapon that recharges bit by bit with each kill, when the charges are full again the weapon becomes enchanted once more.


Great idea ! I love it, really.
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Rude_Bitch_420
 
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