three monitor setup

Post » Thu Aug 11, 2011 9:52 pm

i have a few questions first and foremost will skyrim support a three monitor setup?

secondly is a three monitor setup called eyefinity or is that just amds lable for it (like dual gpus is crossfire for amd and sli for nvidia)

and lastly do most games support this?


i have seen videos of battlefeild bc2 with three monitors and its quite incredible i can just imagine how awesome it would be to have that wide of a veiw in skyrim.

i said good day!
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Emzy Baby!
 
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Post » Fri Aug 12, 2011 1:12 am

doubt it
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Greg Swan
 
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Post » Fri Aug 12, 2011 1:10 am

i have a few questions first and foremost will skyrim support a three monitor setup?

secondly is a three monitor setup called eyefinity or is that just amds lable for it (like dual gpus is crossfire for amd and sli for nvidia)

and lastly do most games support this?


i have seen videos of battlefeild bc2 with three monitors and its quite incredible i can just imagine how awesome it would be to have that wide of a veiw in skyrim.

i said good day!


I said good day? Sup Fez.

Unfortunately I have nothing to contribute to this thread
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Breanna Van Dijk
 
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Post » Thu Aug 11, 2011 10:50 pm

I said good day? Sup Fez.

Unfortunately I have nothing to contribute to this thread


lol well at least you got my little bit of pop culture
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phillip crookes
 
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Post » Thu Aug 11, 2011 5:28 pm

How complicated is it to provide support for 3 screen display to play the game? No easier than providing support for the Playstation Move or XBox Kinect? If so, then I doubt it, since BGS has already confirmed they aren't bothering with Move or Kinect.
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Sophie Morrell
 
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Post » Fri Aug 12, 2011 1:03 am

I thought tri-monitor setups had to do with your setup, not the game? Because you can do it with WoW, a 6 year old game.
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Hearts
 
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Post » Thu Aug 11, 2011 7:10 pm

I thought tri-monitor setups had to do with your setup, not the game? Because you can do it with WoW, a 6 year old game.

This, I think. If Beth doesn't support it natively then your card will release drivers that will force it to work. Same thing with 3d vision, if Beth doesnt support it nvidiA will release drivers to make it work withthe game.
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Andrew Tarango
 
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Post » Fri Aug 12, 2011 2:01 am

This has little, if anything to do with the game and is to do with your system :)
I've seen Minecraft run on a triple monitor set up and in theory, providing a good enough computer and software, you could have a 20 monitor display of Skyrim if you wanted haha
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El Khatiri
 
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Post » Fri Aug 12, 2011 12:54 am

Eyefinity is a piece of AMD software which allows you to play at huge resolutions and spread them across multiple screens, it doesn't require support from the game (as far as I know). All 3 monitors must be running at the same res too.

E&OE
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kasia
 
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Post » Thu Aug 11, 2011 4:58 pm

i have a few questions first and foremost will skyrim support a three monitor setup?

secondly is a three monitor setup called eyefinity or is that just amds lable for it (like dual gpus is crossfire for amd and sli for nvidia)

and lastly do most games support this?


i have seen videos of battlefeild bc2 with three monitors and its quite incredible i can just imagine how awesome it would be to have that wide of a veiw in skyrim.

i said good day!

why do you need three moniters? don't anwser i know i will just get flame,
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Chloe Botham
 
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Post » Thu Aug 11, 2011 10:50 pm

Compared to games where that level of situational awareness might actually have some purpose, I don't think Skyrim does as I highly doubt our enemies will have the required tactics ability. That being said, it really shouldn't be hard to do. It's only a matter of selecting those resolutions, supporting those aspect ratios, and making sure the GUI ignores the two side monitors.

Personally I think freelook either with key modifier + mouse, or via TrackIR, is far more important. I can't stand games that forces you to face/aim the direction you want to look.
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Jonathan Egan
 
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Post » Thu Aug 11, 2011 6:41 pm

I think the main difficulty with three monitor support is FOV considerations to prevent the side monitors from being awkwardly stretched. But I'm pretty sure most games now will work with 3 monitors with your drivers doing all the work, even if the designers didn't really pay special attention to ultra high resolutions. For example, here's a FO3 eyefinity shot (5760x1200):

http://www.bibliocean.com/images/Fallout3%202010-04-17%2001-57-07-63.jpg

Not too much awkward stretching. But look at this Bioshock one:

http://h3.abload.de/img/2ye2l.png

The little sister's head is all distorted, and it even looks like the HUD in Bioshock gets stretched with the FOV.
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joseluis perez
 
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Post » Fri Aug 12, 2011 12:53 am

I think the main difficulty with three monitor support is FOV considerations to prevent the side monitors from being awkwardly stretched. But I'm pretty sure most games now will work with 3 monitors with your drivers doing all the work, even if the designers didn't really pay special attention to ultra high resolutions. For example, here's a FO3 eyefinity shot (5760x1200):

http://www.bibliocean.com/images/Fallout3%202010-04-17%2001-57-07-63.jpg

Not too much awkward stretching. But look at this Bioshock one:

http://h3.abload.de/img/2ye2l.png

The little sister's head is all distorted, and it even looks like the HUD in Bioshock gets stretched with the FOV.

Those images don't take into account the fact that the two side screens are angled. Looks a lot better IRL, Bioshock looks pretty mint if it's set up right. :thumbsup:
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Alex Blacke
 
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Post » Thu Aug 11, 2011 4:51 pm

Most games doesn't try to portray a realistic FOV. It's typically within a 80-100° FOV whereas a realistic FOV would be 30-50° (depending on your display size and distance from monitor). But of course that is utterly horrible to orient yourself with that much "zoom" (but it's the only one that produces the true sense of perspective). With triplehead in front of you (not angled), you'd have a 90-150° FOV (with my setup I measure approx 100°), and this doesn't produce any visible stretching at all (since it's pretty close to the fake used FOV that games actually use).

In order to obtain near eye FOV of around 160-170° on an angled system, it will produce these gross stretching as long as the projection comes from an oblique angle. In order to get non stretching, the side monitors would have to be be separate cameras looking at respective direction, but that is probably not as trivial to support. But that introduces other distortion artifacts, like bending inwards at each monitors edge, increasing with wider FOV.

Personally, triplehead makes me more dizzy than increase my situational awareness, as long as normal game FOV are used. And when using "zoomed in mode" that creates realistic FOV, I miss too much information from the vertical.

And no, there is no need to make this game try to reflect realistic FOVs.
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JUDY FIGHTS
 
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Post » Fri Aug 12, 2011 5:38 am

Most games doesn't try to portray a realistic FOV. It's typically within a 80-100° FOV whereas a realistic FOV would be 30-50° (depending on your display size and distance from monitor). But of course that is utterly horrible to orient yourself with that much "zoom" (but it's the only one that produces the true sense of perspective). With triplehead in front of you (not angled), you'd have a 90-150° FOV (with my setup I measure approx 100°), and this doesn't produce any visible stretching at all (since it's pretty close to the fake used FOV that games actually use).

In order to obtain near eye FOV of around 160-170° on an angled system, it will produce these gross stretching as long as the projection comes from an oblique angle. In order to get non stretching, the side monitors would have to be be separate cameras looking at respective direction, but that is probably not as trivial to support. But that introduces other distortion artifacts, like bending inwards at each monitors edge, increasing with wider FOV.

Personally, triplehead makes me more dizzy than increase my situational awareness, as long as normal game FOV are used. And when using "zoomed in mode" that creates realistic FOV, I miss too much information from the vertical.

And no, there is no need to make this game try to reflect realistic FOVs.

Correct me if I'm wrong, but for a game that isn't designed with multiple displays in mind, wouldn't you have to manually change the FOV angle? I know this can cause some weird effects (like floating arms) if you go out of the FOV range intended by the designers.

Anyway, I'm staying away from multi display gaming until some good, inexpensive ultra thin bezel (no more than 1-2mm on the sides) monitors come out. I wouldn't be able to stand having two big vertical strips of black down the image.
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Benjamin Holz
 
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Post » Thu Aug 11, 2011 10:50 pm

You could play Oblivion back in the day with 3 Monitors, so yea you can play Skyrim with 3 Monitors. ;)
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Lyd
 
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