» Thu Aug 11, 2011 5:53 pm
Seems silly you can't do any (AFAIK) defensive maneuvers while dual-wielding. No dodges, no parrying...nothing?
I believe the bash (IIRC Todd bashed a Draugr in the E3 demo) is a way of going with the offensive nature of the dual-wielding setup. Although parrying would have as well, lol. Is parrying hard to implement? Does it appear in many other video game titles in a nonlinear game setting? Low on the "To-Do" priority list? There's a reason, and I'd like to hear it. Even with the Sword and Spell combo, you should be able to reduce damage with a Shield spell at least.
They said that combat will feel more "Visceral", so knowing that dual-wield was a wanted feature, why would they not put parrying in? I'd like to believe that it's in and we haven't seen it in action yet, but that's assuming Nick's vague response on the Facebook Q&A was referring to "blocking" as in using the weapons to stop the opponent's weapon completely, similar to a shield, and not parrying as was explained earlier in this thread. Blocking and Parrying, two different things, correct?
I hope it's in, which is strange seeing as I'll possibly never use them. It just feels like it should be it, it would help to complete the feel of dual-wielding combat.