» Wed Aug 26, 2009 5:37 am
Its really more about the technical limitations of consoles than it is about game rules.
You should think of it more in terms of, "Bethesda created the GECK on the PC to aid their game builders in making the world fast, more efficiently and more consistently than if they had to create every cell by hand in a word processor". The GECK was a tool built by Bethesda FOR Bethesda's team to make Fallout3.
Then out of the kindness of their hearts, Bethesda chose to release the GECK to use when they were done with Fallout3 so that the modding community could move forward and make mods to the game. Beth made "a few" patches for the PC modders to solve incompatebility issues, but in general the GECK is very close to exactly what the Bethesda level designers use on their PC's at work. Thus there was Very Little effort involved (i.e. very little money spent or lost) to release the GECK to us, and I for one am EXTREMELY grateful for this.
To then take the GECK and make it work on consoles is no small task - indeed it may have been an insurmountable task given the file system and operating system differences between a PC and the consoles. The blog and forums are chocked-full of posts about how Bethesda had great difficulty in porting the game over to the console's successfully (especially the PS3) because of console limitations. Trying to make the GECK work in such circumstances would cost huge amounts of money, time and effort - which is exactly what they did Not have to do when releasing the GECK for the PC.
So it all comes down to business, money and the limitations of the consoles over the freedom that a PC gives you. Its not a slight against console users, its simple economic reality.
Miax