No Spell-Making confirmed

Post » Sat Aug 13, 2011 9:19 am

Well that is your opinion.
If you think freedom equates to the ability of creating spells and/or equipment that can make any quest or objective a cakewalk then by all means, enjoy your dumbed down gaming experience.

Edit: Like I said on my previous post; unless they severely fix the spellmaking system, I would rather they don't include it in this or any future TES game.


You heard it here first. Choice is the new dumbed down.
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Amy Cooper
 
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Post » Sat Aug 13, 2011 9:20 am

You heard it here first. Choice is the new dumbed down.

Yeah it's weird how close-minded some people are ......
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Sarah Knight
 
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Post » Sat Aug 13, 2011 12:22 am

Are people really that easily fooled by a flamethrower? I mean, what's going on here.
In previous games, we had on target, on touch and on self. Now we have on target, on ground and 'stream'. And those are just for destruction spells. So we went from 3 different types to ... 3. Woopdie-effing-doo.
Same with dual-wielding. Great, now you can use 2 spells without having to switch / use hotkeys! Except all skills now only have one effect, so overall you lose out on effects to use.

I'd take spellmaking over dualwielding flamethrowers any day.

No, it's not just 3...

+ inherent elemental properties...
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Donatus Uwasomba
 
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Post » Sat Aug 13, 2011 9:23 am

I LOVE how people are like no spell making = no numbers AND IN THE FREAKING QUAKECON VID SPELLS STILL HAVE COST AND DAMAGE NUMBERS :facepalm:
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Judy Lynch
 
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