It's the way I present it, I guess, I'm too blunt. A lot of my ideas are radical, and players don't like change. That's all. Not saying those ideas are bad, just different and need some thinking upon.
No, its the ideas, they are unfallouty.
They are either not fun, or they're ideas that would require so much of the game that they'd take away from the actual game that people are coming to play.
If we want family management, there's a series for that already - and we'd go get it if we wanted it.