Roleplay Builds

Post » Sun Aug 14, 2011 7:04 pm

Ok, so, you love Morrowind. Further, you want to live in Morrowind. Yeah, sure, someday you might actually take on and beat the main quest and the expansions, but that’s not why you’re here. You’re here to live in a world.

This build *might* be for you!

Race: Breton
Sign: Apprentice

Specialty: Magic

Favored Attributes: Endurance & Luck

Class: Custom
Name: Pilgrim (not the default build obviously)

Majors;

Restoration: 45
Alchemy: 40
Unarmored: 35
Blunt: 30
Speechcraft: 30

Minors;

Conjuration: 30
Mysticism: 30
Alteration: 25
Illusion: 25
Destruction: 20

Personal Stats:

Health: 40
Magicka: 150
Fatigue: 160

Strength: 40
Intelligence: 50
Willpower: 50
Agility: 30
Speed: 30
Endurance: 40
Personality: 40
Luck: 50

House rules (enforced by you :))

You may not die or the game is over. Restart from scratch.

You may not use trainers at any time for any reason (you MAY still improve casting skills by casting in to thin air. It’s called practice :)).

You may not create custom enchanted items either by your own hand or any other. NO custom enchanted items! However, you may still choose to use soul trap and soul gems, but you can only sell the results. And, of course, you can still use already made enchanted items found in the game world.

Strongly suggested guilds: The Temple and The Imperial Cult

Optional guilds: The Mages Guild and House Telvanni

Incredible RP build IMHO. You wander the world as a healer and helper, freeing slaves, gathering potion ingredients, helping the poor at the behest of not only men, but the gods who bestowed your powers upon you (which god or gods those might be you are not sure of yet as a youngster, perhaps the one that governs your sign *shrug*), and making pilgrimages to the many shrines in Morrowind to pray. Oh yeah, and escorting people. *grin*

You hate violence and wish that men would act more like brothers. You can still ably defend yourself, of course.

Feel free to pick and choose from this set of ideas, of course. Don’t like them at all? Very well.

What’s your RP build?
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Andy durkan
 
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Post » Sun Aug 14, 2011 7:42 pm

Yes, that's an appealing build for a natural character. The magic focus helps make it feasible since the Breton's head start in skills doesn't require much training to have usable talents and magic skills are easier to build through use if you have enough magicka. So, Apprentice/magic (especially if you use GCD) with a melee major skill is perfect. I suppose you could also make a non-magic forager using only found enchantments and no cast magic. Nords, Dunmers and Redguards built to their strengths could work too. The hard part of any RP build for me is resisting the urge to train. The thing is that I'm not sure that it's bad; it's the first thing Caius tells you to do and the game is obviously set up for it. Is it any worse than grinding for natural levels? I've tried to do this sort of character because it seems right but I've never been able to get far. Maybe I'll try again because the usual game is getting a bit predictable.
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Rebecca Dosch
 
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Post » Sun Aug 14, 2011 9:17 am

Here's my take on it and why I talked about "house rules".

It all depends on what your vision is and sticking to it.

For example, to me mages should be adept in things of the mind - Intelligence/Willpower/Personality. Yes, you certainly COULD find a way to raise endurance, agility or speed... it all depends on your vision. If I'm playing a "pure" mage, then I don't (at least until other stuff is maxed). Because a pure mage hungers for the power, not physical aspects.

But if you are a hybrid, why not? All depends on what you want to do.

However, no matter what you like, there is some fun in making rules for yourself so that you don't "game the system" in your own opinion and judgement. For example, in the above RP build, it feels a little wierd to drop a bunch of cash on spear training (a MISC skill!) to get a x 5 endurance multiplier when you will never, in fact, EVER actually EQUIP a spear!

Yes? :)
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Big Homie
 
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Post » Sun Aug 14, 2011 3:36 pm



it feels a little wierd to drop a bunch of cash on spear training (a MISC skill!) to get a x 5 endurance multiplier when you will never, in fact, EVER actually EQUIP a spear!

Yes? :)

I completely agree with that example but what about having (as in your build above) 20 Destruction when you really need 30 to cast anything useful? Would training 10 pts be terrible? I guess the alternative would be making a 2pt damage spell and spending some serious time hunting mudcrabs.
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Ilona Neumann
 
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