Back to Morrowind!

Post » Sun Aug 14, 2011 4:39 pm

So yeah, after coming back to Oblivion, then New Vegas, I finally decided it's time to brush the dust off my good ol' Morrowind box.

I searched around the forums and seen the Aricmaestro's list, in the process of downloading all the plugins there along with MWGE.

My request is simple: I'd like to know of any relatively new mods that add new features, but don't break the lore. Too much at least.
New lands, quests, player homes and stuff.

Oh and before I forget, could someone point me to the vampire and werewolf overhaul mods? I forgot how they are called Q_Q

THANKS IN ADVANCE :D
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Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sun Aug 14, 2011 9:53 am

*points to sig*

I also have a dungeon mod that should be ready in a couple of days.
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natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sun Aug 14, 2011 2:33 pm

I'm not a fan of compilation mods because sometimes you get stuff that you don't want, so i'm going to suggest you look into http://www.gamesas.com/index.php?/topic/1155980-povuholos-tomorrowind-a-mod-recommendations-list-for-today/ list thread.

Enjoy!
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Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sun Aug 14, 2011 8:21 am

http://www.moddb.com/mods/morrowind-rebirth
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herrade
 
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Joined: Thu Apr 05, 2007 1:09 pm

Post » Sun Aug 14, 2011 8:22 am

Miko19 => welcome to the forums, http://images.uesp.net//c/c4/Fishystick.jpg
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sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sun Aug 14, 2011 9:31 am

i suggest downloading MGSO. Hehe. Easiest way if you just want to play immediately. Aside from povuhulo's guide, you could also look at this: http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html
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Oscar Vazquez
 
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Joined: Sun Sep 30, 2007 12:08 pm


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