Which New Features Are You Drooling Over? :drool:

Post » Mon Aug 15, 2011 1:01 am

I've been really excited over the summonable spirit wolf. It conjures (no pun) all kinds of scenes in my mind. I makes me anticipate other ethereal creatures.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Sun Aug 14, 2011 2:09 pm

I can't pick... :( there is just to much to make a choice...
I go with all of them :twirl:
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Mon Aug 15, 2011 12:59 am

I think we can add to the list some new info from today and yesterday:
..
15. Complete one handed and two handed perks list confirmed
..
any more I missed?


Is there a list of these somewhere?
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sun Aug 14, 2011 10:01 pm

You have a choice in the poll about hand to hand, other then barroom brawls is it confirmed?
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sun Aug 14, 2011 11:14 am

WHAT IS THIS MYSTERIOUS BLACK DOOR?!?!?!?! TELL ME!!!!!!!!!
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Sun Aug 14, 2011 8:37 pm

You have a choice in the poll about hand to hand, other then barroom brawls is it confirmed?


the comment about improved hand to hand was in the Italian hands-on preview (multiplayer.it)

Ashley Cheng mentioned during his E3 interview that you can play as a total hand-to-hand character, "like a monk"

this has us all wondering which skill governs hand to hand attacks, since there are no H2H perks in 1-handed or 2-handed.

User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sun Aug 14, 2011 12:45 pm


4. NPCs can throw rocks at you if they are on a bridge above you



I wonder if giants will be able to throw boulders. That's something I have always hoped they would add or confirm.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Sun Aug 14, 2011 11:35 am

I wonder if giants will be able to throw boulders. That's something I have always hoped they would add or confirm.


Would that require destructible environments?

it wasn't really clear from the article discussing bandits throwing rocks where they got the rocks. Was there a pile of rocks on top of the bridge? Were they altering the terrain by removing rocks?
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sun Aug 14, 2011 9:41 pm

I've been really excited over the summonable spirit wolf. It conjures (no pun) all kinds of scenes in my mind. I makes me anticipate other ethereal creatures.


Were there "spirit" creatures in Morrowind or Daggerfall?

I encounter them in Oblivion but I think that is only due to Oscuro's or Martigen's mods (I have FCOM installed)
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sun Aug 14, 2011 7:45 pm

we have 70 different voice actors this time

Yes!

Everything else is great, too, but wow.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sun Aug 14, 2011 2:39 pm

Storm cloaks, improved bosmer, 6 teirs of crafting...I wasn't aware of these things until this thread. I guess I could say all of them!

What i'm the most excited for is the learning experience. It doesn't matter in which order you play the elderscrolls games in, theres always something to learn, from the lore, to how to effectively play the game.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Mon Aug 15, 2011 12:16 am

Nice list, but missing hundreds of hand painted original caves and ruins to explore! Worked on by 8 employees instead of 1? Believe that's what I read.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sun Aug 14, 2011 4:27 pm

Apparently someone named Richard Subia just copied the OP of this thread word for word without verifying any sources and pretended that he wrote an actual article.

At least paraphrase, jeez :lmao:

Take a look: http://www.justpushstart.com/2011/08/13/new-skyrim-details-emerge/
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sun Aug 14, 2011 4:25 pm

Nice list, but missing hundreds of hand painted original caves and ruins to explore! Worked on by 8 employees instead of 1? Believe that's what I read.


yes, but that is older news. This thread is just discussing the new information learned from QuakeCon.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Mon Aug 15, 2011 12:05 am

I'm most impressed with Dragon Shouts. I know I'm going to spam Slow Time quite a bit.

Slow Time,

Burn enemies.

PROFIT!!!
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Sun Aug 14, 2011 1:42 pm

The GRAPHICS! Who could forget the graphics?
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Mon Aug 15, 2011 12:06 am

What do you mean by "Hand to Hand Attacks Have Gravity and Physicality"?
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sun Aug 14, 2011 8:03 pm

What do you mean by "Hand to Hand Attacks Have Gravity and Physicality"?


From the Italian hands on preview of the QuakeCon 60 minute demo: http://www.gamesas.com/index.php?/topic/1217233-another-preview/

The author mentions that Hand to Hand attacks have a much improved "gravity and physicality" compared with Oblivion hand to hand attacks.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sun Aug 14, 2011 9:56 pm

1. Crafting
2. Cooking
3. A more Dynamic, gritty world (finally on par with the 2001 Gothic series as far as NPC's actually functioning like real people)
4. Better quality dungeons (although I hope they realize that water flows down once the product is finished :wink: )
5. Level scaling that actually feels a bit more natural
6. Characters don't look like some water colored piece from a 5 year old now, they actually look much better.
7. You start at the bottom of the map again
8. Perk system (a lot of people are complaining about but they can kindly [censored] off because you know full well a system like this can work if done well)
9. Jeremy Soule's new musical score for this game (by far my favorite video game composer)
10. It's not a Fallout game (sorry but post nuclear just ain't mah thing, dawg)
11. Mudcrabs v. 3 :smile:
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Sun Aug 14, 2011 5:08 pm

everything but mainly the new character creation
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Previous

Return to V - Skyrim