[RELz] Quest for Hopes Fire

Post » Mon Aug 15, 2011 7:52 pm

Recently someone asked me if I would make a mod with just the Hopes Fire weapon IS and StarX made awhile back.
I thought why not, my skills are a bit rusty, I can use the practice. Here it is:

http://www.tesnexus.com/downloads/file.php?id=39929


Description
===========
A short and simple quest to obtain Hope's Fire.
Look for the dead scholar along the Red Road, near the Yellow Road to get a clue and enable the quest.
The sword / dagger is a very powerful weapon. I've set the stats to be what I think is the Oblivion
equivelant to Morrowind. You must defeat the holder of the weapon to gain possesion of it.
He is nothing special, but he will be your level and he DOES use weapon to defend himself.
(If you don't know the capabilities of the weapon, I suggest you find out before you take him on.)


Readme:
Spoiler

Name: Quest for Hope's Fire
Version: 1.0
Date: 14 august 2011
Category: Quests and Weapons
Author by: Aellis
Source: http://www.tesnexus.com/downloads/file.php?id=39929


Recommended:
OBSE, http://obse.silverlock.org/
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368

Description
===========
A short and simple quest to obtain Hope's Fire.
Look for the dead scholar along the Red Road, near the Yellow Road to get the clue and enable the quest.
The sword / dagger is a very powerful weapon. I've set the stats to be what I think is the Oblivion
equivelant to Morrowind. You must defeat the holder of the weapon to gain possesion of it. He is nothing
special, but he will be your level and he DOES use weapon to defend himself.
(If you don't know the capabilities of the weapon, I suggest you find out before you take him on.)

Manual Install without Wrye Bash
-----------------------------
1. Extract this archive to a temporary folder. Choose which version you wish to play:
Copy the 00 folder to the Oblivion\Data directory if you wish have the Readme and Screenshots.
Copy the contents of only a single 01 folder to the Oblivion\Data directory.
Copy the matching esp (Dagger or Longsword) from the apporiate 02 folder to the Oblivion\Data directory.
2. Start the Oblivion Launcher, activate the esp, play.

Manual Install with Wrye Bash
-----------------------------
1. Extract this archive to a temporary folder. Choose which version you wish to play:
Copy the 00 folder to the Oblivion\Data directory if you wish have the Readme and Screenshots.
Copy the contents of only a single 01 folder to the Oblivion\Data directory.
Copy the matching esp (Dagger or Longsword) from the apporiate 02 folder to the Oblivion\Data directory.
2. Start Wrye Bash, check the esp.
3. Right click the Bashed Patch and select Rebuild.
4. On the left side of the dialog box, check Merge Patches
5. On the right side, check this esp.
6. Click OK.

BAIN Install
------------
1. Copy the archive to (install folder)\Obilivion\Oblivion Mods\Bash Installers\
2. Start Wrye Bash and click on the Installers tab.
3. In the ESM/ESP window, check the 00 docs if you wish to install the Readme and the Screenshots.
Check only one of the 01 folders.
Check only the corresponding 02 folder.
4. In the Pakages window, right click on the Archive and select install.
5. Click on the Mods tab and check the esp.
6. Right click the Bashed Patch and select Rebuild.
7. On the left side of the dialog box, check Merge Patches
8. On the right side, check this esp (if it is listed).
9. Click OK

Manual Uninstall without Wrye Bash
----------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder:
All of these files may not be installed depending on your installation choice.

Meshes\STXHopesFire\aeHopesFire.NIF
Textures\Menus\Icons\STXHopesFire\aeSTXHopesFireIcon.dds
Textures\STXHopesFire\aeHopesFire.dds
Textures\STXHopesFire\aeHopesFire_02.dds
Textures\STXHopesFire\aeHopesFire_n.dds
Textures\STXHopesFire\Fire\aefiretorchlarges01.dds
Textures\STXHopesFire\Fire\aefiretorchlarges02.dds
Textures\STXHopesFire\Fire\aefiretorchlarges03.dds
Textures\STXHopesFire\Fire\aefiretorchlarges04.dds
Textures\STXHopesFire\Fire\aefiretorchlarges05.dds
Textures\STXHopesFire\Fire\aefiretorchlarges06.dds
Textures\STXHopesFire\Fire\aefiretorchlarges07.dds
Textures\STXHopesFire\Fire\aefiretorchlarges08.dds
Textures\STXHopesFire\Fire\aefiretorchlarges09.dds
Textures\STXHopesFire\Fire\aefiretorchlarges10.dds
Textures\STXHopesFire\Fire\aefiretorchlarges11.dds
Textures\STXHopesFire\Fire\aefiretorchlarges12.dds
Textures\STXHopesFire\Fire\aefiretorchlarges13.dds
Textures\STXHopesFire\Fire\aefiretorchlarges14.dds
Textures\STXHopesFire\Fire\aefiretorchlarges15.dds
Textures\STXHopesFire\Fire\aefiretorchlarges16.dds
Textures\STXHopesFire\Fire\aefiretorchlarges17.dds
Textures\STXHopesFire\Fire\aefiretorchlarges18.dds
Textures\STXHopesFire\Fire\aefiretorchlarges19.dds
Textures\STXHopesFire\Fire\aefiretorchlarges20.dds
Quest for Hope's Fire.esp

Manual Uninstall with Wrye Bash
-------------------------------
1. Delete the files associated with this mod from the Oblivion\Data folder (see above).
2. Start Wrye Bash, right click the Bashed Patch and select Rebuild.
3. Click OK.

BAIN Install
------------
1. Start Wrye Bash and click on the Installers tab.
2. In the Pakages window, right click on the Archive and select uninstall.
3. Right click the Bashed Patch and select Rebuild.
4. Click OK


Incompatibilities (Spoilers)
----------------------------
I've prepended the named of all the resources used to prevent conflicts with any mod that
also uses the IS / StarX Hope's Fire resources.

OBSE should not be needed as I only used vanilla scripting.


This mod may conflict with any mod the alters cell 16, 11.
Specifically the ruins of "All Things Alchemical" where I've placed a dead body.
Also, any mod that alters Shinbone Cave may be affected as well. I've added a door to
another room to the end of Shinbonecave02.



History
-------
v1.0 08/14/2011, Initial release.

Contact
-------
You can find me on the official Elder Scrolls forums as 'Aellis'

Credits
-------
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow and StarX for the Hope's Fire resources (their readme, is below).
Thanks to the OBSE team for continuing to develop and support OBSE.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to TESNexus for FREE hosting of the thousands of Morrowind and Oblivion mods.
(Hey! Show your appreciation by becoming a Premium member.)

Tools Used
----------
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Construction Set Extender - http://www.tesnexus.com/downloads/file.php?id=36370
TES4Edit - http://tesnexus.com/downloads/file.php?id=11536
Nifskope - http://sourceforge.net/projects/niftools/files/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://tesnexus.com/downloads/file.php?id=22368

Licensing/Legal
---------------
You can do whatever you want with my mod. However, the Hope's Fire resources are to used in
accordance with the readme below.


Name: Hope's Fire Resource
Version: 1.2
Date: 18 november 2010
Category: weapons
Created by: InsanitySorrow and StarX
Source: http://www.tesalliance.org/


Changelog:
==========

14 november: first release
16 november: hand position fix
18 november: Flaming versions added, dagger variants added, offhand weapons added (also available with a reversed grip for cool looks!)


Description:
============
This a modders resource.

There are two versions of Hope's Fire:
-Original: which is more or less the same as the Morrowind version
-StarX version: which has darker ornaments and details

There's no esp so you need to get the weapon(s) ingame yourself. Icon that can be used for both weapons is included.

Mesh and textures were created from scratch, so no Bethesda Softwork assets have been used.

Credits:
========
InsanitySorrow: mesh
StarX: textures

Thanks:
=======
Aellis from the gamesas forums for requesting this weapon
Thanks to TesAlliance for being such a userfriendly host.
Hanaisse for the screenshots of the flaming versions and the offhand versions

Legal/usage:
============
This is a modders resource. You can use this in your mod as long as credit is given to the InsanitySorrow and StarX

User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Mon Aug 15, 2011 2:47 pm

Thanx mucho, aellis. One can always use a bigger stick to carry. :thumbsup:
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm


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