» Tue Aug 16, 2011 9:31 am
Unfortunately, without a mod that changes the script that checks for companions when starting dead money, I don't see away around this.
Basically, like most scripts that fire your companions, the game checks for each companion in a certain order, then when it finds one it doesn't search for any others.
EX: You have Veronica, Lily and ED-E hired. You start Dead Money.
the game checks if Boone is hired. He is not,
then checks for Arcade. He is not,
it checks for Cass... she isn't hired.
it checks for Lily. She is hired, so it kicks her out. Now that it found Lily, it doesnt check for any other humanoid companions because your only supposed to have one at a time. This is why extra followers follow you into DLC if you use a mod/glitch to have more then one. Veronica follows you into Dead Money.
it now checks secondary companions (Rex and ED-E)
it checks for Rex, not there
it checks for ED-E, kicks him out.
Unfortunately, Boone is at the top of the list and is always checked first. So if he's hired, it kicks him. If he's not, it goes on down the list till it finds someone, if anyone.
The list goes like this (NOTE: this isn't for all times followers get kicked. It's different some other times):
Boone
Arcade
Cass
Lily
Veronica
Raul
------------ (creatures)
Rex
ED-E
Hope this helped!