Why are my rats not tiny? (MMM/FCOM question)

Post » Tue Aug 16, 2011 7:23 pm

In a previous install of FCOM I ran the rats in the start of the game were tiny, I'm quite sure this was an MMM alteration.
However now I'm running the newer versions of OOO/MMM and FCOM these changes have dissapeared.

I've used the new OMOD MMM installer which alters the BSA files as well, so I don't think that's the issue.

LoadOrder- if there are any issues please let me know.

Spoiler
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional New Creatures Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Oblivion Graphics Extender Support.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO 1.32-Cobl.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Passive Wildlife.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Shivering Isles.esp
OOO-WaterFish.esp
MMM-Cobl.esp
DLCFrostcrag.esp
Knights.esp
FCOM_Knights.esp
Salmo the Baker, Cobl.esp
Francesco's Slower skills x1.5.esp
Mart's Monster Mod - Resized Races.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp
Merged Patch.esp

User avatar
NEGRO
 
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Post » Tue Aug 16, 2011 10:57 pm

maybe the tiny rats you saw were carrion rats. they appear near dead bodies and are quite small.
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LuCY sCoTT
 
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Post » Tue Aug 16, 2011 9:39 pm

Good bit of insight but these were definately the enemy rats (the ones who break down the wall at the beginning).
Haven't seen carrion rats yet but I'm sure they're still in here.
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Emily abigail Villarreal
 
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Post » Wed Aug 17, 2011 7:31 am

Could just be the rats got scrapped.
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Elea Rossi
 
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Post » Wed Aug 17, 2011 3:54 am

Carrion rats remind me too much of South Park when K-enny gets killed :) So I disable those. As for rat sizes I always saw smaller to bigger (the bigger ones were gore rats). Go into the elven sewers and you should find a room with a bunch of them and check the sizes there. Maybe you just haven't run into them yet.
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Yama Pi
 
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Post » Wed Aug 17, 2011 4:58 am

Actually that's a point, I haven't seen any Gore rats either :/ I swear there were some in there.
I wonder what's going wrong...
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Hazel Sian ogden
 
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Post » Wed Aug 17, 2011 3:10 am

I think I remember a mod for either Oblivion or Morrowind (or maybe both) that made the rats tiny...
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Lisa
 
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Post » Wed Aug 17, 2011 4:03 am

I play with a full FCOM load order and I have for awhile, and the only tiny rats I see are the Carrion rats. maybe you are thinking of another mod?
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Robyn Howlett
 
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