Anyone else think that this thing looks hideous! :thumbsdown: The prototypes in the buiding looked so sweet! especially the prototype helmet (that you can't even get) How are you supposed to be stealthy in it when it has a white chest plate and back plate, and it has bright white lines all over it... Major let down!
I agree, its not a stealth suit at all, IMO. Has too much white. Has a voice that talks to you nonstop. Its medium armor. It needs that awesome looking helmet.
Edit: One thing good about it is when its fully upgraded. But its pretty much useless for DT.
Daft as it seams and with no logical explanation, I found that “Stealth Suit Mk 2” from OWB seemed to make my character less stealthy than with e.g. normal recon armour or even the OWB chemical suit (my character has 100% stealth anyway)
Both the latter are “dark” ware as the Stealth Suit Mk 2 has some quite large areas of white on it, however I don’t think any coding of the AI help them perceive “reflectance” or “contrast” differences of light vs. dark colour or vs. a background!
it was such a disapontmet more crapy armor :sadvaultboy: i was hopeing for some PA then things would be differnt :celebration: :celebration: :foodndrink: :disguise: :fallout:
I like matching the hazmat helmet (aka darklight cowl) with the Mk 2, I just wish the helmet didn't give you full-time night vision. It'd be nice if it was like the night vision scopes in only kicking on when it's dark. =P
I like matching the hazmat helmet (aka darklight cowl) with the Mk 2, I just wish the helmet didn't give you full-time night vision. It'd be nice if it was like the night vision scopes in only kicking on when it's dark. =P
Better yet, toggled night vision. Don't know which button you'd press to do that, though. Maybe an unused button in the Pip Boy.
It's supposed to be godly in softcoe mode since stimpacks heal instantly so as long as you have the stims, and you can hold a crazy amount if you have the vendor code from DM you will be practically unkillable. The only gear that seems to match well with the MkII is the Reinforced Combat Helmet MkII and the rebreather or maybe the Recon Helmet with Authority Glasses.
With the COS Sniper or the 10mm Pistol w/ laser sight and silencer the whole package looks very Special Ops/Assassin like.
In hardcoe, the MkII would have been more practical to use for sneak if it were classified as a light armor, especially with the travel light and light touch perks. If you are going to wear medium weight armor, you might as well go for more DT like the Desert Ranger.
I find that the Assassin's Suit (MkI) and the CSA just looks better. The white accents aren't terrible, they just don't make huge sense considering it's a damn stealth suit and not a "see me from a mile away" motorcycle safety gear.
I posted the following comment in another thread... On the 360 at least, the spd doesn't work. I could tell no diff. So, I ran a test. ( ha..ran a test ) I timed a point A to point B, with the Mk II at 7 sec. I ran it with the Desert Combat Armor, another med armor. at 7sec.
A high sneak character ( thus not needing the sneak bonus ) can move faster with JG's armor and have a higher DT. Plus you get the Crt% bonus. JG's armor ran it in 6 sec.
Now adding to that...
If the Mk II cloaked when you crouched, I would be ecstatic.