Magic Regeneration in Morrowind

Post » Wed Aug 17, 2011 12:13 pm

I just wanted to open a topic and get people's opinions on Mana regeneration in Morowind. Obviously it is not in the the vanilla game, but there are mods out there that add this feature to the game.

Personally, I can't live without it. I find exploring to be extremely limited when my primary form of combat/defense is so limited. Imagine if you could only swing your sword/axe so many times and then had to rest for 8+ hours. How limiting would that be? It gets more difficult with Morrowind's combat system, where a hit isn't even always a hit.
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Jennifer May
 
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Post » Wed Aug 17, 2011 11:20 am

I have mixed feelings about it; I usually run GCD so I've become used to it but I can't help thinking that it can be unbalancing. When I first started playing MW, I played vanilla for about 1000 hours and never felt the need and even tolerated the ultimate pain of Atronach characters. Lately I've tried from Atronachs with GCD to avoid the problem and that's worked out pretty well.
Conclusion? None. I constantly change my mind on the subject. It sure makes life easier, though, and if I have a warrior character with 35 regenerating magicka (typical with GCD) it isn't really a game-changer. On the other hand a mage with 500 regenerating magicka (also typical with GCD) does sometimes feel a bit cheatish.
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Vivien
 
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Post » Thu Aug 18, 2011 2:33 am

As a person who primarily plays mage types, I've never been the slightest bit bothered by the way things are in vanilla. Resting talkes all of two seconds.

The only time there's a problem is when you are in a dungeon and can't find a place to rest. If you have to exit to rest, then there will be some respawns when you re-enter (unless they were named bandits).

Mana management and spell efficiency are somewhat important to the way I play. With damage spells, Damage Over Time is WAY more efficient than a one-shot nuke, for example. Also, it's handy to keep different versions of some spells, like Night Eye. Sometimes I want it for 30 seconds, other times 3 minutes. You could also create lessor versions of levitate and so on.
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priscillaaa
 
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Post » Wed Aug 17, 2011 10:07 pm

As a person who primarily plays mage types, I've never been the slightest bit bothered by the way things are in vanilla. Resting talkes all of two seconds.


Yes, two seconds in real life time, but to me, nothing is more immersion breaking than having to rest for 8+ hours so often just to continue exploring. How important is immersion and role play to you?
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Lil'.KiiDD
 
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Post » Wed Aug 17, 2011 3:48 pm

Yes, two seconds in real life time, but to me, nothing is more immersion breaking than having to rest for 8+ hours so often just to continue exploring. How important is immersion and role play to you?


I would say "very" based on the topic called Roleplay Builds I made in the spoilers forums. :tongue:

Not only that, but RP is the PRECISE reason that needing to rest is a good thing. A mage has great power, but it comes at the price of being squishy and needing to rest after casting spells. It's a pretty common theme in fantasy literature.

It would not be uncommon for me to exhaust a 300 point mana pool in about 5 game hours while wandering and exploring. Regenerating that pool takes 19 or 20 hours. :)
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lauren cleaves
 
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Post » Wed Aug 17, 2011 10:57 am

Yes, two seconds in real life time, but to me, nothing is more immersion breaking than having to rest for 8+ hours so often just to continue exploring. How important is immersion and role play to you?
Extremely important, if not the most important. That's why I like GCD mod and the patch project and code patch. They help stuff like that. In my fanfics, where game-mechanics and windows 7 aren't an issue, my character regenerates her magicka naturally without resting, but not nearly as fast as it regenerated in TESIV. Oblivion made it way to easy to get your magic back. GCD does it just right, although I can tweak it to make it slower for my own character. Anybody can. And they should. I'm all for tailoring other peoples' mods for your own personal game.
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R.I.p MOmmy
 
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Post » Wed Aug 17, 2011 2:28 pm

I have never had much negative thoughts of it. But then again, if I play a magic heavy character I play the atronach so I don't have the problem either.. But I feel the same as you PGaither, I can't get myself to sleep 16 hours a day, that's just not right.
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Michelle davies
 
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Post » Wed Aug 17, 2011 6:40 pm

I would say "very" based on the topic called Roleplay Builds I made in the spoilers forums. :tongue:

Not only that, but RP is the PRECISE reason that needing to rest is a good thing. A mage has great power, but it comes at the price of being squishy and needing to rest after casting spells. It's a pretty common theme in fantasy literature.

It would not be uncommon for me to exhaust a 300 point mana pool in about 5 game hours while wandering and exploring. Regenerating that pool takes 19 or 20 hours. :)


I know that a low level mage fails more often than a high level mage, but as I said in my example, i find it silly that I can and will deplete my mana supply Fighting a single bandit in a beginner cave. I agree with the idea behind what you are saying, I guess I am frustrated at how quickly you can and will spend you mana compared to how long it takes to resupply. [Breton Mage with Birth Sign: The Mage]

In Oblivion, regardless of mana regeneration, the spells were far more powerful... and in my opinion too powerful. You can simply walk up and use a fire bite to down a goblin, scamp, or highwayman in one hit. I would have liked to have seen some kind of middle ground.
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Yvonne
 
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Post » Wed Aug 17, 2011 12:56 pm

I always use alchemy and alters to regen my magicka reserves. It doesn't brake my own roleplay and is much more powerful then resting. My greatest mage was a high elf born under the atronach. Even with the additional limitations, I found that between alchemy, enchant, alters, and the mysticism skill that mana regen was not an issue.

Edit: I do use MCP to change magic behavior, so my play experience is slightly different that vanilla players.
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rebecca moody
 
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