» Wed Aug 17, 2011 12:36 pm
Well, ironically the Atronach works best for Fighters or Fighter-based Battlemages, since they don't rely on casting spells to do damage, and Atronach just lets them absorb mana to cast more spells. Finally, it makes it easier to get 100% Spell Absorption by endgame, which is basically broken against spellcasting enemies lol.
If you want, you can use Atronach with casters, but then you'll be relying on Alchemy and Welkynd's a LOT, as well as Telekinesis Exploitation and stuff. It's totally doable, but a bit annoying.
I would probably build something like this, which is what I did when I was doing an Atronach playthrough on Vanilla
Class: Adventurer
Race: Any (I was an Imperial cause I like Imperials :shrug:)
Sign: Atronach
Specialization: Whatever
Attributes: Luck, Endurance
Skills for Roleplayer:
Blade
Block
Light Armor
Illusion
Sneak
Restoration
Player's Choice
Skills for Powerleveler (Endurance):
Blade
Light Armor
Sneak
Restoration
3 skills you won't use much (NOT any skill for Endurance)
Basically it's a typical Warrior/Thief/Mage affair, an adventurer that's light on his feet and uses Illusion and Restoration to get by when his strength fails.
I left Armorer and Heavy Armor minor for powerleveling Endurance. If you want you can make Block a minor too. Since you're an Atronach, it's pretty hard and pretty annoying to power-level Intelligence, so whatever.
If you're playing on PC, you should get a leveling mod like Simbacca or whatever, so you don't need to worry about powerleveling attributes. It's not a huge deal for Intelligence, but it's a pain for Endurance.