» Thu Aug 18, 2011 1:59 pm
DamageAV health/radiationrads. You may find it easier to use OnTriggerEnter and OnTriggerLeave blocks on your sandstormed area to apply/remove an Actor Effect that does the damage, using CIOS and Dispel. This way you wouldn't have to do a bunch of maths to figure out the correct amount to add in terms of fractions of a second in a script. Look the functions/blocktypes up on the wiki if you need further info.