Sure, but this is the same old song. At this point its all about will and self gimping. Throughout dead money I never once used a Sierra madre chip. Sure I turned in useless cigarette packs and other stuff for more but I never cashed a single chip in for supplies. I only used as found in the DLc environment, and a lot less seeing as my lockpicking skills are next to nothing on my current character. It's all pretty close to those asking devs to remove or an option to lock fast travel when they can easily avoid it themselves. So its in the same vein(Acknowledging both that many quests revolve fast travel. Although many NV quests are focused to make you explore or travel near cool or interesting areas. Bethesda's attempting to please some players by saying that quest givers in Skyrim will point towards a direction to traverse in real time to the destination. Whereas the machine and chips being plentiful were avoidable by Obsidian.). Currently this is remedied by....not Traveling to the abandoned bunker. Yes one location to not travel to in a game with hundreds of them is apparantly fairly hard. I understand there's people here with the mentality that if its there I'll use it. But their the same people turning around and complaining about it. In that logic if I have weight issues or a high cholesterol I should empty out the fridge because there's food there even if it affects me in a way I don't like or might be damaging to me. All about will power. Afterall, you all also managed to play the game even with the countless bugs abound.
The thing is, at least some of us who are complaining about the 'I Win Button' nature of the Vending Machines are doing so precisely
because we want to use them, but feel that doing so ruins both the game's balance and it's economy in short order.
I used them anyway on my first character, and probably will use them every time I do the DLC, because they are a game feature and those are
meant to be used. Sure, I could decide I won't use them, but that should not be a decision I have to make to retain any semblance of a challenge in my game-play. Features added to the game should take game balance into account, which the Vending Machines clearly do not do, so I'll end up ruining a goodly part of the DLC's challenge by using one of its main features, and that's a real problem IMO. As for not going to the bunker in the first place, yes, that would work; game locations are meant to be traveled to and explored, though, so for me, at least, skipping the bunker is a non-starter.
See, it's not a question of whether or not self-limitation is 'too hard', it's a question of whether or not it should even be necessary, and in a game that is designed with balance and challenge in mind it shouldn't even
be a question since the answer would always be 'no'. Thus myself and many others always respond to the 'self-gimp' suggestion with 'this is not an option', because we feel it really
isn't one. In our collective opinion, players needing to limit or avoid the use of a particular game feature is a sign that said feature has a problem that needs fixing, because we think that players should never feel they are 'ruining' their play experience by using features they way they are meant to be used.