My INT dropped to -10 playing Old World Blues

Post » Fri Aug 19, 2011 2:42 am

just stopped by to express my regret spending money on OWB dlc

what a neat move to start the DLC with 20mins of dialogs written by a person if to be said politely "special".
then another 20 mins of dialogs with each of the brainjars then another 30mins trying out different equipment to increase stats needed to succeed in dialogs again.
then all the talking equipment wants to talk to you again at your room.

The sneak suite was fun for some time but then its never shuts up again going though all the same phrases over and over.

Enormous quantities of trash in each container make you hate all the boxes and lockers. Also its so amazing trick you guys invented when you make us climb pipes, evade mines, go through radiation to that very container thats so hard to get to just to find a Cup and a Scrap Metal in it. Haha you got me there. you so funny.

End of dlc is again just another 30mins of wasted time in painfull dialogs.
The ending movie that lasts for 15minutes and can not be skipped is yet again filled with "humor".

i liked the fighting part because its more challenging that usual vegas and your level designers did good too. Just transfer your text writer back to where he crawled from. He killed everything that is fallout. Slap him gently for me please
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Claire Mclaughlin
 
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Post » Fri Aug 19, 2011 11:59 am

just stopped by to express my regret spending money on OWB dlc

what a neat move to start the DLC with 20mins of dialogs written by a person if to be said politely "special".
then another 20 mins of dialogs with each of the brainjars then another 30mins trying out different equipment to increase stats needed to succeed in dialogs again.
then all the talking equipment wants to talk to you again at your room.

The sneak suite was fun for some time but then its never shuts up again going though all the same phrases over and over.

Enormous quantities of trash in each container make you hate all the boxes and lockers. Also its so amazing trick you guys invented when you make us climb pipes, evade mines, go through radiation to that very container thats so hard to get to just to find a Cup and a Scrap Metal in it. Haha you got me there. you so funny.

End of dlc is again just another 30mins of wasted time in painfull dialogs.
The ending movie that lasts for 15minutes and can not be skipped is yet again filled with "humor".

i liked the fighting part because its more challenging that usual vegas and your level designers did good too. Just transfer your text writer back to where he crawled from. He killed everything that is fallout. Slap him gently for me please


Someone didn understand the whole point of the DLC...


1) The humor was supposed to be a 50 humor, combined with campy sci fi feeling of the 50 B movies, You will not understand it of course, most people didn get those jokes after all
2) If this writter killed everything about fallout, then that means that he killed Fallout since Fallout 2, because, yes you guessed, same writter
3) Is a RPG, what do you expect? shooting at everything?, wall text and long dialogues are part of this genre,
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JUan Martinez
 
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Post » Fri Aug 19, 2011 7:15 am

You started a thread in the wrong forum. And, it's a complaint thread. Not a good way to begin, I know. There are numerous threads that already exist for each of your comments.

Welcome to the forums.
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Jack Bryan
 
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Post » Fri Aug 19, 2011 12:21 am


1) The humor was supposed to be a 50 humor, combined with campy sci fi feeling of the 50 B movies, You will not understand it of course, most people didn get those jokes after all
2) If this writter killed everything about fallout, then that means that he killed Fallout since Fallout 2, because, yes you guessed, same writter
3) Is a RPG, what do you expect? shooting at everything?, wall text and long dialogues are part of this genre,


1) this type of humor, extremely not funny, boring, irritating.
2) poor dude what happened to him.
3) something with a bit less dialogs and more rpg for instance. And less jokes about [censored] tipped toes repeated 10 times. Usual fallout style would do.


You started a thread in the wrong forum. And, it's a complaint thread. Not a good way to begin, I know. There are numerous threads that already exist for each of your comments.

Welcome to the forums.

thank you. Didn't find DLC forum. saw only this one most fitting.
its a feedback. kind of.
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Marina Leigh
 
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Post » Fri Aug 19, 2011 6:32 am

1) this type of humor, extremely not funny, boring, irritating.
2) poor dude what happened to him.
3) something with a bit less dialogs and more rpg for instance. Usual fallout style would do.

You're kidding...An RPG is dialog. The first ones were nothing BUT dialog. It's what defines the platform.
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Rik Douglas
 
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Post » Fri Aug 19, 2011 12:41 am

Usual fallout style would do.

This is the usual Fallout style.
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Facebook me
 
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Post » Fri Aug 19, 2011 6:51 am

Lol, I thought your characters intelligence dropped during the DLC...

Maybe next time you should read a review about something.
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jennie xhx
 
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Post » Fri Aug 19, 2011 8:55 am

You're kidding...An RPG is dialog. The first ones were nothing BUT dialog. It's what defines the platform.

i understand what you mean. But i must disagree. Dialog is what makes a table rpg yes. Computer extends means you able to Play your Role but limits dialog abilities at the same time to a narrow predefined corridor. Making such a bold emphasis on dialogs like in OWB when you even don't have an option but to be engaged in them bores people to death. OWB pushes it even further filling long dialogs with rubbish of crazed scientists and "humor" understood only by dozens of Americans and placing skill checks everywhere around so a player has to save/load numerous of times to put on proper equipment and take proper pills to gain another quest or equipment. After that player finally gets into a short fight and then crazy dialogs start over again. Save/load, take pills, endless blah-blah-blah everywhere that what OWB is.

This is the usual Fallout style.

i don't agree, mate. I played all the fallouts since first though I cant consider myself a funboy because i never took part in outside-game fallout activities nor read any books about fallout if such exist. I played through fallout 1 and 2 tons if times enjoying the world they create, talking to all the characters trying out different ways the game may lead.
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N Only WhiTe girl
 
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Post » Thu Aug 18, 2011 10:43 pm

IMO the opening dialogue was fantastic. It did get a bit boring towards the end, but it was still awesome. Rarely so extensive dialogues, in all the series. It was funny too.
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Heather M
 
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Post » Fri Aug 19, 2011 1:57 am

The point of skill checks is not to make you save and reload 15 dozen times, its to get you too make different types of characters instead of being able to do it all on one character. Also you can skip through the dialogue if you don't like it.
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KiiSsez jdgaf Benzler
 
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Post » Fri Aug 19, 2011 9:00 am

i liked old world blues and i didn't mind the humor. although, for someone who listens to all the dialog at least once, i did think the introduction was a tad lengthy. over 30 minutes if you actually listen to all of it
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biiibi
 
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Post » Fri Aug 19, 2011 9:03 am

i understand what you mean. But i must disagree. Dialog is what makes a table rpg yes. Computer extends means you able to Play your Role but limits dialog abilities at the same time to a narrow predefined corridor.


Not sure what you mean there.

Making such a bold emphasis on dialogs like in OWB when you even don't have an option but to be engaged in them bores people to death.


That is a matter of opinion, and you are welcome to express yours.

OWB pushes it even further filling long dialogs with rubbish of crazed scientists and "humor" understood only by dozens of Americans


Well, the game is set in a 50's style America. It seems fitting to have that type of humor. Don't you think?

and placing skill checks everywhere around so a player has to save/load numerous of times to put on proper equipment and take proper pills to gain another quest or equipment. After that player finally gets into a short fight and then crazy dialogs start over again. Save/load, take pills, endless blah-blah-blah everywhere that what OWB is.


We obviously entertain different definitions of an RPG. I like action as much as the next guy, but I only play these types of games. A perfect balance is 50 / 50, RPG / Action. IMO. The RPG side of the game is intended to be played from a, take-what-you-get standpoint. If you don't have a character that meets the speech check...too bad. It's what defines your character. An RPG is about taking certain actions and living with those consequences.
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Blaine
 
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Post » Fri Aug 19, 2011 10:01 am

The whole point to speech checks is to make sure you only pass those your character is good at.
If you're raising your intelligence to 8+, perception 7+ every character.
Using mentants and skill books every time you speak to someone.
Just so you can have 100 in every skill, 10 on every dialogue stat check.
Then NV is not for you.

The whole point of the system is if your characters not good enough to do something, find another way to do it.
Speech checks are the easy way, not the only way.

NV does not have much lot period, why would it's DLC.
Especially if the DLC are in areas that are so loco and dangerous, that no new supplies would be brought in.
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Kara Payne
 
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Post » Fri Aug 19, 2011 2:19 am

OWB pushes it even further filling long dialogs with rubbish of crazed scientists and "humor" understood only by dozens of Americans


That's definately one strong opinion there. I think I've seen plenty of other non-Americans who enjoyed it.
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Logan Greenwood
 
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Post » Fri Aug 19, 2011 1:14 am

i didn't realize dike jokes were exclusive to Americans
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Eve(G)
 
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Post » Fri Aug 19, 2011 5:06 am

just stopped by to express my regret spending money on OWB dlc

what a neat move to start the DLC with 20mins of dialogs written by a person if to be said politely "special".
then another 20 mins of dialogs with each of the brainjars then another 30mins trying out different equipment to increase stats needed to succeed in dialogs again.
then all the talking equipment wants to talk to you again at your room.

The sneak suite was fun for some time but then its never shuts up again going though all the same phrases over and over.

Enormous quantities of trash in each container make you hate all the boxes and lockers. Also its so amazing trick you guys invented when you make us climb pipes, evade mines, go through radiation to that very container thats so hard to get to just to find a Cup and a Scrap Metal in it. Haha you got me there. you so funny.

End of dlc is again just another 30mins of wasted time in painfull dialogs.
The ending movie that lasts for 15minutes and can not be skipped is yet again filled with "humor".

i liked the fighting part because its more challenging that usual vegas and your level designers did good too. Just transfer your text writer back to where he crawled from. He killed everything that is fallout. Slap him gently for me please
You have done the impossible; You have convinced me to buy this thing when I had decided not to. :trophy:
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Jack Walker
 
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Post » Fri Aug 19, 2011 6:02 am

Huh. I actually enjoyed how OWB had so much dialogue. Maybe I'm one of the few who doesn't mind sitting for 20 minutes having conversations. As soon as I entered, I was getting aroused. All the talk kept teasing me and teasing me, but would not let me "finish". By the time it finished, all that waiting was worth it when I exploded. I explored Big MT happily ever after.
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emma sweeney
 
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Post » Fri Aug 19, 2011 12:14 pm

You have done the impossible; You have convinced me to buy this thing when I had decided not to. :trophy:


You should buy this DLC, its worth for lauighs, that is, if you undertand the Fifhties american humor
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JD bernal
 
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Post » Thu Aug 18, 2011 8:39 pm

You can, of course, jump through the dialogue if you don't want to hear/see everything that's being said.

Also, I'm English and I certainly under the humor (mind you, I've been around for quite a while!).
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Sabrina Steige
 
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