Mods on the console

Post » Fri Aug 19, 2011 10:27 am

Not sure how many people caught on to this specific line, but in http://www.youtube.com/watch?v=n-2Q6dzepJ8 video, at 7:55, Pete Hines does confirm that PC mods are capable of being transferred to the console. As a person who mods console games (strictly offline), this is good to hear although I was aware of mods being able to be transferred from PC to Xbox/PS3 in Bethesda's games.

However, I do have a question. Considering that there are very skilled modders out there who make incredible mods for the PC, I don't suppose that it rules out the possibility of Bethesda turning user-created mods into official DLC, perhaps even free for console users. I don't see how this would conflict with anything, provided that it doesn't alter the story lines or game play (as most DLC's do anyway); and after all, The Elder Scrolls and Fallout are both single-player games, so why is changing the game to your preferences looked down upon?

Sorry if this topic isn't allowed, I didn't see anything that said I shouldn't post it.
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Eibe Novy
 
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Post » Fri Aug 19, 2011 10:19 am

Not sure how many people caught on to this specific line, but in http://www.youtube.com/watch?v=n-2Q6dzepJ8 video, at 7:55, Pete Hines does confirm that PC mods are capable of being transferred to the console. As a person who mods console games (strictly offline), this is good to hear although I was aware of mods being able to be transferred from PC to Xbox/PS3 in Bethesda's games.

However, I do have a question. Considering that there are very skilled modders out there who make incredible mods for the PC, I don't suppose that it rules out the possibility of Bethesda turning user-created mods into official DLC, perhaps even free for console users. I don't see how this would conflict with anything, provided that it doesn't alter the story lines or game play (as most DLC's do anyway); and after all, The Elder Scrolls and Fallout are both single-player games, so why is changing the game to your preferences looked down upon?

Sorry if this topic isn't allowed, I didn't see anything that said I shouldn't post it.

Old news. It is technically possible, but a lot of red tape from Micro$oft and $ony prevents this.
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+++CAZZY
 
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Post » Fri Aug 19, 2011 9:12 pm

Not sure how many people caught on to this specific line, but in http://www.youtube.com/watch?v=n-2Q6dzepJ8 video, at 7:55, Pete Hines does confirm that PC mods are capable of being transferred to the console. As a person who mods console games (strictly offline), this is good to hear although I was aware of mods being able to be transferred from PC to Xbox/PS3 in Bethesda's games.

However, I do have a question. Considering that there are very skilled modders out there who make incredible mods for the PC, I don't suppose that it rules out the possibility of Bethesda turning user-created mods into official DLC, perhaps even free for console users. I don't see how this would conflict with anything, provided that it doesn't alter the story lines or game play (as most DLC's do anyway); and after all, The Elder Scrolls and Fallout are both single-player games, so why is changing the game to your preferences looked down upon?

Sorry if this topic isn't allowed, I didn't see anything that said I shouldn't post it.

It's not looked down upon. It's just impossible to moderate on consoles. And since consoles don't have the freedom of a PC you have the potential to break your game beyond repair. Mods often have conflicts and you couldn't release them on consoles unless they were guaranteed to work.
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Euan
 
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Post » Fri Aug 19, 2011 3:42 pm

It's not looked down upon. It's just impossible to moderate on consoles. And since consoles don't have the freedom of a PC you have the potential to break your game beyond repair. Mods often have conflicts and you couldn't release them on consoles unless they were guaranteed to work.


Which is what DLCs are for,

Seriously unless you can come up with a way of someone opening up a site that moderates and picks selected mods that have no viruses and 110% chance of working without someone paying for either it be MS sony or beth it won't happen. Nexus isn't full proof and some mods will break the game if not the system entirely if implemented on a 360 or PS3 such as Texture packs and some overhauls.
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Danger Mouse
 
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Post » Fri Aug 19, 2011 2:42 pm

Old news. It is technically possible, but a lot of red tape from Micro$oft and $ony prevents this.

That's what I'm saying, I just don't see why they disallow it if it is a single-player game and should therefore be suited to what you like.

It's not looked down upon. It's just impossible to moderate on consoles. And since consoles don't have the freedom of a PC you have the potential to break your game beyond repair. Mods often have conflicts and you couldn't release them on consoles unless they were guaranteed to work.

I was permanently banned for modding a Fallout 3 save years back, which leads me to believe they don't like any sort of modding. That is true, but I've yet to ruin my game from modding. I've corrupted a couple saves but that's due to forgetfulness. Mods do tend to raise a few red flags on occasions but that's why I added the bit where if Bethesda "moderated" what mods were and were not safe. I believe it could be done, and would give console players something to look forward to.

It would be similar to add-ons like Battlehorn Castle and Frostcrag Spire, just user-created and hopefully free. I do remember Bethesda saying they were going to be creating larger DLC's opposed to small add-ons, so why can't the community help out in terms of small add-ons? They do it well enough on the PC.

Which is what DLCs are for,

Seriously unless you can come up with a way of someone opening up a site that moderates and picks selected mods that have no viruses and 110% chance of working without someone paying for either it be MS sony or beth it won't happen. Nexus isn't full proof and some mods will break the game if not the system entirely if implemented on a 360 or PS3 such as Texture packs and some overhauls.


This is kind of the point I'm trying to get at. The community could do their usual mod creation, and if the mod has enough positive feedback and is very popular, Bethesda could work on converting it for console players. I remember Project Paradise for Oblivion, how it brought a few PC mods to retail Xbox's. I got it working on mine and I even added a few things, so it's possible on retails.

On the topic of retails, that brings me to J-tag consoles that can run unsigned code. There were a lot of console modders who got texture packs, environment overhauls, custom spells, dual-wielding, etc. all on their Xbox. I can find the videos for you if you're interested.
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victoria johnstone
 
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Post » Fri Aug 19, 2011 9:03 am

Modding TES/FO on a console is illegal because there is no system to moderate it to make sure mods work and lastly to protect your game in general.
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Melanie
 
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Post » Fri Aug 19, 2011 8:32 pm

One of the biggest problems is that Bethesda would have to regulate what mods go over. That costs money. The consoles are on limited hardware, which really dictates how many mods can be activated at once.
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Floor Punch
 
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Post » Fri Aug 19, 2011 9:42 am

Modding TES/FO on a console is illegal because there is no system to moderate it to make sure mods work and lastly to protect your game in general.

Well it should be on the user, then, to be responsible for what he/she does to their game. It shouldn't be on the company to deliver bans to users who are simply trying to get the most out of their game. Bethesda could approve user-created mods and release them as DLC, after tweaks and bug fixes, etc. have been made.

One of the biggest problems is that Bethesda would have to regulate what mods go over. The consoles are on limited hardware, which really dictates how many mods can be activated at once.

Exactly, but the only thing they would be doing is removing bugs and fixing whatever needs fixing, then they can convert it to a console format and release it as DLC. I'm sure most of the work is on the actual modder, as he is creating the content and Bethesda would be 'refining' it. The limited hardware is a fair point, I never actually thought about that. I'm not sure how to go about that.
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WYatt REed
 
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Post » Fri Aug 19, 2011 3:05 pm

Well it should be on the user, then, to be responsible for what he/she does to their game. It shouldn't be on the company to deliver bans to users who are simply trying to get the most out of their game. Bethesda could approve user-created mods and release them as DLC, after tweaks and bug fixes, etc. have been made.


You have signed a contract with MS or Sony not do anything not permitted by them on their systems. You break the contract then YOU will be punished end of story. PC your system is not owned by anyone directly therefor you do not need to sign a contract of what you do with it other then your OS which just specifies you cannot re-distribute it. Until Beth comes up with a way to get Sony and MS to allow mods on their network it will remain illegal and that will not happen until Next generation it seems which should be more then capable enough to use the majority of mods not minority.
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trisha punch
 
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Post » Fri Aug 19, 2011 12:03 pm

I say Bethesda should just choose a few of the most worthy mods and implement them as part of a patch. This way, the modding community would be viewed in a positive light and that Bethesda cares. For example, Unofficial Oblivion Patch.
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Emmi Coolahan
 
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Post » Fri Aug 19, 2011 6:30 am

You have signed a contract with MS or Sony not do anything not permitted by them on their systems. You break the contract then YOU will be punished end of story. PC your system is not owned by anyone directly therefor you do not need to sign a contract of what you do with it other then your OS which just specifies you cannot re-distribute it. Until Beth comes up with a way to get Sony and MS to allow mods on their network it will remain illegal and that will not happen until Next generation it seems which should be more then capable enough to use the majority of mods not minority.

The Terms of Use, from what I gathered after my skim-through of it after I was banned, state that modifying the game to create an unfair advantage for you, over other players, breaks the contract. I don't remember reading anything that said you could not modify a game if you are the only one it is affecting.

I could be, and probably am wrong, though. I never was one to read contracts or rules thoroughly.

I say Bethesda should just choose a few of the most worthy mods and implement them as part of a patch. This way, the modding community would be viewed in a positive light and that Bethesda cares. For example, Unofficial Oblivion Patch.


I'd be more than satisfied with this. Perhaps we can get Confused Turtles on the console, as well. A patch wouldn't be a bad idea, but I was leaning more towards releasing community mods as DLC similar to Frostcrag Spire and the small add-ons like that. A patch could work, though, and maybe even resolve the "limited hardware" issue, too. Bethesda does care, I only wish that the manufacturers would stop worrying so much about system tampering. If someone wants to do it, they will, simple as that.
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brenden casey
 
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Post » Fri Aug 19, 2011 12:20 pm

The unofficial Oblivion patch was due to Bethesda going away from Oblivion altogether to work on Fallout 3, no game can be supported forever. By the time the decent mods are out such as combat overhauls its already been a few years Bethesda actually implementing the system in a patch or DLC would feel awkward for one because no one has a clue what it is on console and lastly would take months of optimization so it will work flawlessly.
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jodie
 
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Post » Fri Aug 19, 2011 8:09 am

It's a shame Microsoft and Sony can't use their brains and come to some sort of arrangment to make it happen. Shame that such a great resource is being wasted and restricted from such a large portion of the market that will buy the game
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Maddy Paul
 
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Post » Fri Aug 19, 2011 3:33 pm

This is word for word in your contract from MS similar is in Sony's as well I am sure

You must not:
Download or use any material sent or provided by another user of the Service that you know, or reasonably should know, cannot be legally shared or distributed in such manner (except as expressly permitted by us);

Source: http://www.xbox.com/en-US/legal/livetou
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Becky Cox
 
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Post » Fri Aug 19, 2011 12:26 pm

It's a shame Microsoft and Sony can't use their brains and come to some sort of arrangment to make it happen. Shame that such a great resource is being wasted and restricted from such a large portion of the market that will buy the game

'It truly is a shame. It wouldn't be hard to resolve this issue, it seems like Microsoft has better things to do (monetize and scheme); and given Sony's recent beat-down, I can't blame them for not taking risks towards their security. I do remember hearing that Sony might be more lenient with modding, and if Sony were to allow it, Microsoft would follow suit, taking into effect their rivalry with M$. Let's not turn this into a Microsoft/Sony-bashing thread, though, lol.

Download or use any material sent or provided by another user of the Service that you know, or reasonably should know, cannot be legally shared or distributed in such manner (except as expressly permitted by us);

That is quite possibly the most generic rule I have ever seen in my entire life.
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xxLindsAffec
 
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Post » Fri Aug 19, 2011 8:52 am

Listen at 6:54 on... http://www.youtube.com/watch?v=n-2Q6dzepJ8

That's the best reason why they won't officially do this.

Also, Todd made mention of being able to use PC mods on the console back in both Morrowind and Oblivion days, using a XB and/or 360 devkit.

Like all things in life... just because you CAN do something, doesn't mean you should.
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Juan Suarez
 
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Post » Fri Aug 19, 2011 11:31 am

Listen at 6:54 on... http://www.youtube.com/watch?v=n-2Q6dzepJ8

That's the best reason why they won't officially do this.

Also, Todd made mention of being able to use PC mods on the console back in both Morrowind and Oblivion days, using a XB and/or 360 devkit.

Like all things in life... just because you CAN do something, doesn't mean you should.

The lines around 6:54 are what I was referring to in previous posts. Of course, allowing mods would raise plenty of problems but that is assuming you have something like a creation kit to allow you to do that. Breaking the game is much harder to do when you don't have access to console commands or things of that nature.

Adding on to that, I don't see how refining user-created mods would be considered illegal. I mean, if they can refine it to the point where there is a minimum amount of bugs and little to no chance of affecting the game (as most DLC's are when they're released), then it should be completely within the manufacturer's rule sets. Besides, there have been official DLC's that have broken games. Honest Hearts and Old World Blues were known to create a large amount of bugs that affected a lot of aspects of game play.

I believe that, I just haven't heard a developer confirm until I heard Pete Hines say it in the video. Given that it was possible back then, and now it is even more accessible for consoles. USB flash drives are easy ways to transfer saves from a computer and back to the console.
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Kelsey Hall
 
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Post » Fri Aug 19, 2011 8:41 pm

Breaking the game is much harder to do when you don't have access to console commands or things of that nature.



That is absolutely not true and evidence as to why their shouldn't be one.

Two easy example out of 8 solid years of playing with mods.

Author Goof Up: All Woodelves were Sheogorath.

My own mess up: All my imperials had purple spotted, fleshy hairy chests for faces once in Morrowind, after a late night with the CS. Console commands have nothing to do with the TESCS or Creation Kit, I promise you.

Trust me, I'm not against mod kits coming to the PC, but there's so much more to it than people can readily grasp. After all these years, I still gum up my game with load order alone (without using BOSS).

I imagine that eventually, Bethesda's going to feel like they would rather write a "lolezmode" cs for consoles. Just probably not for TES 5... or 6.
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Robert DeLarosa
 
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Post » Fri Aug 19, 2011 5:50 pm

This is word for word in your contract from MS similar is in Sony's as well I am sure

You must not:
Download or use any material sent or provided by another user of the Service that you know, or reasonably should know, cannot be legally shared or distributed in such manner (except as expressly permitted by us);

Source: http://www.xbox.com/en-US/legal/livetou


The legality is not what is being discussed here, you obviously don't understand what Downloadable content means.
Nobody is talking about using any third-party content, we are talking about things Bethesda can do.
Even if we were, nobody who mods their own console stuff cares if it's illegal.

As the discussion so far goes, since nobody is suggesting anything illegal, you are just poopin on the party.
Quit being That Guy
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Amy Gibson
 
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Post » Fri Aug 19, 2011 2:41 pm

However, I do have a question. Considering that there are very skilled modders out there who make incredible mods for the PC, I don't suppose that it rules out the possibility of Bethesda turning user-created mods into official DLC, perhaps even free for console users. I don't see how this would conflict with anything, provided that it doesn't alter the story lines or game play (as most DLC's do anyway); and after all, The Elder Scrolls and Fallout are both single-player games, so why is changing the game to your preferences looked down upon?

Here is the thing, Microsoft and Sony does not allow free DLC (correct me if I am wrong).
That means Bethesda has to take money for it, and by doing that, you create another issue.
Bethesda cannot just take the content created by modders and go make money off of it, that would be unfair to the modders.

I don't even understand how mods for consoles can be that hard to understand. There is a reason modding only happens on PC, consoles are simply to closed down and controlled by MS and Sony.

If you want to mod, get a PC.
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Brooks Hardison
 
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Post » Fri Aug 19, 2011 8:44 am

Here is the thing, Microsoft and Sony does not allow free DLC (correct me if I am wrong).
That means Bethesda has to take money for it, and by doing that, you create another issue.
Bethesda cannot just take the content created by modders and go make money off of it, that would be unfair to the modders.


They allow it, just not a lot of it, like small things, old things, and things that are free for a limited time.
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Budgie
 
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Post » Fri Aug 19, 2011 5:51 am

The legality is not what is being discussed here, you obviously don't understand what Downloadable content means.
Nobody is talking about using any third-party content, we are talking about things Bethesda can do.
Even if we were, nobody who mods their own console stuff cares if it's illegal.

As the discussion so far goes, since nobody is suggesting anything illegal, you are just poopin on the party.
Quit being That Guy


Read first then post because in this thread.... if your not going to read the posts in the existing thread and just nitpick one I suggest be quiet


Which is what DLCs are for,

Seriously unless you can come up with a way of someone opening up a site that moderates and picks selected mods that have no viruses and 110% chance of working without someone paying for either it be MS sony or beth it won't happen. Nexus isn't full proof and some mods will break the game if not the system entirely if implemented on a 360 or PS3 such as Texture packs and some overhauls.

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Klaire
 
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Post » Fri Aug 19, 2011 6:50 pm

Bethesda should pay modders a decent sum for the rights to their mods, make them compatible for consoles, then sell them as DCL's for like .99. I feel that would make every party happy
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Angela Woods
 
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Post » Fri Aug 19, 2011 12:16 pm

The beth paying for it alone wouldn't make everyone happy.. and unlike bethesda or other developers modders do not have a full knowledge what exactly the consoles can hold and I doubt MS and Sony would want to make such things public for everyone.
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Charlotte Henderson
 
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Post » Fri Aug 19, 2011 1:57 pm

Hopefully we'll be able to mod on the next gen of consoles but I doubt it. The console makers want to have complete control over the content that is allowed on their consoles. It allows them to make more money on content that they can deliver and also keeps them safe from law suits filed by parent organizations and other coo-coo folks that don't understand the gaming world and would get all sue happy if they saw little billy running around in a game full of modded nvde characters.
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Suzy Santana
 
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