Dutch reviewers about Skyrim (Gamescom)

Post » Sat Aug 20, 2011 8:33 am

I love how they randomly toss in English words every now and then. I busted out laughing when that one guy said "blah blah blah blah crafting [censored]."
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Solina971
 
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Post » Sat Aug 20, 2011 11:24 am

I love how they randomly toss in English words every now and then. I busted out laughing when that one guy said "blah blah blah blah crafting [censored]."


Don't gamers from every country do that? :shrug:
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Alexx Peace
 
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Post » Sat Aug 20, 2011 2:43 am

Dragonflies as big as rats and mudcrabs? Also, I wonder if everyone will start with a pick axe?

We've seen it before, in games like Gothic and Might & magic. ;)
And I doubt you'll start with a pickaxe, since you know, you start as a prisoner, and as far as I know, prisoners are not given pickaxes... :rolleyes:
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Unstoppable Judge
 
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Post » Sat Aug 20, 2011 3:14 am

I got sick of their dutch accents like 10 seconds in. It all sounded like gibberish.

wow what a hick. Go back to the waterin' hole.


The frying pan and insect thing sounds interesting. I doubt I'll spend much time cooking but if there was a mini-game where you literally held a frying pan over the fire and added ingredients that came out with a calculated meal that'd be an incredible and unexpected feature.
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Guinevere Wood
 
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Post » Sat Aug 20, 2011 7:44 am

And I doubt you'll start with a pickaxe, since you know, you start as a prisoner, and as far as I know, prisoners are not given pickaxes... :rolleyes:

There's probably one available to loot in the starting area like the mortar and pestle in Oblivion. Seems like a lot of the journalists had one early on.
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Manuel rivera
 
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Post » Sat Aug 20, 2011 6:31 am

Awesome, glad to see cooking will have some nice visuals, while doing it.
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I love YOu
 
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Post » Sat Aug 20, 2011 2:58 am

There's probably one available to loot in the starting area like the mortar and pestle in Oblivion. Seems like a lot of the journalists had one early on.

Yeah, it probably is. Hopefully more sensibly placed, and not just randomly on a table in a goblin cave. :P
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Brandi Norton
 
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Post » Fri Aug 19, 2011 10:32 pm

  • You can use a mining pick to get ore from rock.
  • You can melt the ore in forges to get bars.
  • You can make these bars into armor and weapons.
  • You are able to attach "spell badges" (as he called them) to weapons. Seems to have the same effect as enchanting.
  • You can catch fish, dragonflies and hummingbirds.
  • You can combine these as ingredients and make your own poisons.


Wasn't fishing confirmed to be out? Or is it like slaughterfish in Oblivion?
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Liv Staff
 
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Post » Sat Aug 20, 2011 4:10 am

Poor boy! Of course it sounded gibberish to you, as you don't understand a single word of it. Us Dutchies on the other hand can handle ourselves pretty well in English. B)

Cooking dragonflies?... Should taste funny....

I lol'ed very hard at his expense, sorry buddy... Yeah I'm glad I learned English as my native language, being born speaking the most widely spoken language is a god send, saying that I still struggle with it even tho it's second nature, I'm hardly dense if a like dyslexic lol

Imo really big hats off to the multi linguists, that and accurate translations FTW

On topic
As already stated the level of detail brought to crafting really pleases me it's personalisation of any game aspect is always my favorite part of games. I'm hoping for 100% interact. Like what was said 'if you can see an npc do it you can do it'. Being to take insects birds fish along with all the plants and crafting metal and materials through stages, I hope leather and hide go through a few stages to, that and jewllery would be sweet too.
Yeah all the little details really make this game epic in my eyes, I'm gunna waste so much time decorating my house lol.

We've seen a wood cutters axe and a mining picaxe which I guess you need to perform the actions required to gather such resources, I would like it if even tho all crafting skills have benches, no more on the fly repair or alchemy, which IMO is a shame in a way as well as great. I liked having to find/buy a good set of alchemic gear.
So I hope that, even tho it's very unlikly, that you still have tools to buff your skill/cost/proficiency, hammer tongs callipers ect are given a use and good quality sets are hard to some by. I would like a set for smithing with a subset/item for jewllery, a set for enchanting, a set for alchemy, a set for cooking, and Single items like wood cutter axe mining pic ect.
Lol bee keepers out fit for better honey collection lol
Must get pc must mod in stuff as beths already doing a grand job I can't exspect them to fill every gap!
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Stryke Force
 
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Post » Sat Aug 20, 2011 8:44 am

This info makes me pleasantly surprised, and happy. I am surprised that Bethesda has made butterflies an actual animal that can be killed, and very happy that crafting doesn't feel like a minigame. Makes me get much more excited for this game. I shall murder every butterfly I see! (I'm a monster)
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djimi
 
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Post » Sat Aug 20, 2011 10:56 am

Wasn't fishing confirmed to be out? Or is it like slaughterfish in Oblivion?

It's been confirmed that you can catch fish with your hands.
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Rowena
 
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Post » Sat Aug 20, 2011 12:23 pm

Yeah they already mentioned cooking in passing (that you could cook the Horker meat). Wonder why you would be cooking butterflies though...hopefully more because of alchemy than feeding :)


?Same as another journalist harvesting bees? Hey, more RPG options right?
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Jade Payton
 
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Post » Fri Aug 19, 2011 11:50 pm

I'm Dutch. He said that a Dragonfly bumped against the head of the player while he was trying to catch fish. Then he catched the dragon fly and he cooked it
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Mistress trades Melissa
 
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