Crytek! The state of multiplayer cannot continue!

Post » Sat Aug 20, 2011 2:51 am

I know It's probably not going to be read, but I also know some Crytek representatives post here. So I will direct this squarely at Crytek:

From day one multiplayer in this game has been beyond horrible, and I'm not talking about how "fun" it is. The lag is terrible across the board and only very recently has anything at all been done about rampant cheating. Servers routinely lock up during map voting and sometimes ingame, leading to disconnects and "lag-switch" type kills.

However much fun it could be, is destroyed by the horrible network experience. I frequently, almost on every encounter in every match regardless of my latency, have to watch my shots miss despite my aim being spot on. Killcams of bullets going around corners and showing my spot on aim to be wildly off on the other end only serve to further frustrate. I witness people glitching around, so many times I have been killed because the game showed a person in one spot, when really he was in another. People jumping and just continuing to sail upwards before snapping into place. Going around on forums and youtube, this is a common sight and a common experience of the game.

The game is virtually unplayable. And on the 9th patch very little has changed, if indeed anything at all. It closely resembles my experience with the multiplayer demo with little variance.

And this isn't just Crysis 2, this is the state of the industry! And it can not continue!
If Crysis 2 were to be judged as a functional product by a consumer rights group, the result would probably not be pretty. If the industry was, well... there might not be an industry left afterward. How this horrid state of affairs has come to be industry standard is completely beyond me.

But I plead to you! It can not continue! Crytek must stand up for itself and its players! Crytek must take responsibility for the quality of its products! Crytek must break this industry standard!

I am no software engineer, but I believe that after nine completely ineffectual patches the problem goes deeper than simple maintenance. I believe that you must dig deep into the engine, and completely rethink your networking backend for this issue to be resolved. I know that this will be much effort, and that it may be costly.

But this state of affairs cannot continue and Crysis 2, and by extension CryEngine 3 cannot be resigned to mediocrity because of a piss poor networking system. Which I'm sure would also affect potential licensors.

Crytek! You do not owe that to yourself or to your product!
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Emily Martell
 
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Post » Sat Aug 20, 2011 1:48 pm

http://c2stats.com/any/players/find_BmB


There is no profile by your name.And the game is just perfect for me.Though i hate orbital lag.
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Cameron Wood
 
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Post » Sat Aug 20, 2011 5:07 pm

Perfect for me as well .... smooth SP and MP. I just hate getting raqed by hackers hence the reason for my crappy death count.
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Daniel Brown
 
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Post » Sat Aug 20, 2011 10:00 am

@cooldudsubho and bigirontech
Stop forcing yourself thinking this game is what it's supposed to be. If you think that 500-1000 players online at any given time is enough... Well it's not. If you think you're pro and there are only few of us who are actually skilled and that svcks. I expected that this game by now would reach 2k online people at any given time not roughtly 500. This game is trashed by crytek now.
Oh boo hoo they gave us DX11 patch... Yeah i was very excited at first and then when i found out that they stopped patching and are happy with current C2 status? WTH?!
Firstly Tessellation and POM are missing on some parts (in one part that same texture is tessellated whilst on other it isnt and same goes for POM... in 1 part of the road its pomed and while on the other it isnt) Secondly stuff needs to get optimized with DX11. Orbital lag should have been fixed... Bokeh DOF is missing when set to ultra (it works only in cut scenes and in perk menu in SP). There are quite lots of stuff that still needs to be fixed... but the worst of all they're forsing players out of this game not in ... They should have released map packs for free not asking for money for it. IF you have low player base count you don't want to make situation worse by making map packs and selling them...
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vanuza
 
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Post » Sat Aug 20, 2011 7:15 am

Hey d ... never said there weren't problems. For me, net play has been fairly good. no hefty lag except when O.S or l-tags are used in some maps on some servers. Yes, they should (have) fix it. If BmB says it's unplayable must be something hw related then.
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Gisela Amaya
 
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Post » Sat Aug 20, 2011 4:23 pm

http://c2stats.com/any/players/find_BmB


There is no profile by your name

you can't rely on that. my profile isn't up there either. (not edgarhighman, a different one, crytek broke edgarhighman)

wow 2 of my profiles didn't show up.

Edgarhighman reset to level 1... lost all his stuff. Most of my accounts won't connect to game (lost connection or kick errors) Even when I make new accounts on new profiles the game will start them at random levels (9-50) with random stats and stuff.

and then I start getting unable to join errors again.

here's accounts i play on that don't show up on c2stats

nombad
[=_And_it_Feels_Like
i_h8_crytek (made this after the game wouldn't work after many tries and failed ea support)
I_KN0W_you

half of them when i try to logon is says invalid username/password data... I can logon the forum but not the game w/ the usernames. Both username is typed in correct upper/lower case letters and password isn't mistyped

the game/forum actually tells me that my account "nombad" contains invalid characters!! wtf??
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naome duncan
 
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Post » Sat Aug 20, 2011 1:50 pm

The game looks and runs great on very high for me in MP. As for the game as a whole, yeah DX11 was bolted on after and people are crying because they don't want to run at the lower setting.

It's pretty dead as a MP game and Crytek are nowhere to been seen on the forum. We probably should move along ans wait for BF3.
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alyssa ALYSSA
 
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Post » Sat Aug 20, 2011 5:54 pm

BF3 will be the nail in the coffin.
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Kari Depp
 
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Post » Sat Aug 20, 2011 11:59 am

Not HW related people... Look at all threads concerning "Lost connection to host. check network" threads... Just because you not having probs does not mean thousands of others are not... This is a beta game... Plain and simple... This SHOULD NOT happen on a 60$ game.. 80$ if ya bought DLC's... Im lucky if I can get thru a game without being disconnected .... Crysis Wars is where its at people... I built a powerful PC that can handle anything thrown at it... If it can handle original Crysis , it will handle this **** for a game... Even with DX11... Too bad, could have been one of the best
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Trevor Bostwick
 
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Post » Sat Aug 20, 2011 5:07 am

It's pretty dead as a MP game and Crytek are nowhere to been seen on the forum. We probably should move along ans wait for BF3.

Implying DICE is magically better. In fact, after Crysis 2, Battlefield is one of the worst games when it comes to networking.
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Samantha Wood
 
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Post » Sat Aug 20, 2011 11:46 am

You need to get a life... Multiplayer is terrible? I don't see any problems beside cheaters and Orbital Stike lagg! Excuse me, for not being a troller like you, but you are exaggerating. 500 people online?! I believe it's more...
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W E I R D
 
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Post » Sat Aug 20, 2011 11:19 am

Battlefield is one of the worst games when it comes to networking.
True dat

BF3 will be the nail in the coffin.
You know I think they're lying about saying it's made on PC first, just sayin'


Crysis 2 needs more patches, that is must
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Tanika O'Connell
 
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Post » Sat Aug 20, 2011 5:43 pm

DICE has a lot to prove with their networking. BFBC2 stats not saving, and crap like that?

Well, on consoles, that crap is still happening. Not been fixed/not going to get fixed.
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Jason Wolf
 
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Post » Sat Aug 20, 2011 2:55 pm

I'm not generally talking about saving stats (though deleting stats as Crysis and Battlefield has done is unforgivable, what do you even have to do to make a database that can't store data? It must take real effort to svck that bad.) I'm talking about lag, in BC2 I can still stand perfectly still and shoot someone else who stands perfectly still and still have the shot not do damage. I can even see and hear myself get shot without any damage.

In Crysis 2 every other shot misses because the server apparently thinks I'm aiming the complete opposite direction, judging by the killcams anyway. It's really hard to land shots at all.

And this is regardless of my latency and bandwitdh. I remember playing UT2k4 with vehicles and dozens of players and bots and everything on a **** 256k wireless connection with pings often in excess of 200.
The experience was *impeccable*. Why can't Crysis 2 do 5 players on a tiny map with no vehicles or major physics and almost ideal sub-50 pings?

I mean, for **** sake it can't even display the ping right in the server browser, the simplest thing. They wouldn't even bloody have to write any code, pinging functions are the most basic **** thing possible in computer networks, they've been perfected since the dawn of the internet. Not *even* that can they do right. I think that says something about the effort put into this.
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Lewis Morel
 
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Post » Sat Aug 20, 2011 1:04 pm

I can confirm the lag issue. And these "How do people get 30-0 in Instant Action?" posts do too. And switch weapon that takes 2seconds to react at 30 ping.

The bad netcode in these so called AAA shooters is exactly why I prefer the old school shooters like Unreal. At least they know how to make a game that works (And a better engine in any way). C2 MP is fun for a while, when people can't hit you or when you find the rare good game with somewhat equal connections, but not for long.
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chinadoll
 
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Post » Sat Aug 20, 2011 10:44 am

In Crysis 2 every other shot misses because the server apparently thinks I'm aiming the complete opposite direction, judging by the killcams anyway. It's really hard to land shots at all.

Happens to me too but when I asked him if I attacked him, he said yes, so it's only the killcams being a bich.
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Robert Bindley
 
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Post » Sat Aug 20, 2011 7:39 am

In Crysis 2 every other shot misses because the server apparently thinks I'm aiming the complete opposite direction, judging by the killcams anyway. It's really hard to land shots at all.

Happens to me too but when I asked him if I attacked him, he said yes, so it's only the killcams being a bich.

Killcams shouldn't be used as a valid assessment of how you died.

They're extremely unreliable.
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Nick Pryce
 
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Post » Sat Aug 20, 2011 5:21 pm

In Crysis 2 every other shot misses because the server apparently thinks I'm aiming the complete opposite direction, judging by the killcams anyway. It's really hard to land shots at all.

Happens to me too but when I asked him if I attacked him, he said yes, so it's only the killcams being a bich.

No, I often see people who are trying to shoot me as well but are obviously being screwed over in the same way. The killcam may not be always accurate, but the aiming lag issue exists. The killcam is obviously a poor assessment anyway because of the network issues. If the information you got about the killcam from the server was good then it would also be accurate. The poor killcam is further evidence of poor networking.

Why we even have to discuss this is beyond me, have you really been brainwashed by the excuses of poor developers making bad games and not patching them so much?
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W E I R D
 
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Post » Sat Aug 20, 2011 4:33 pm

Hate to add to the voices of the haters, cos I really do enjoy the game and one final patch would pretty much make it complete, but I really dont think holding out for another patch is going to work out well for us.

Firstly there is the financial aspect, the game has already shipped (although v1.0 was pretty much an beta) and the time they spend making the patches is eating into profits/time for the next project. Add to the fact that the community most vocal (and rightly so) about the need for patches, the PC users, is pretty small for this game so in crytek's eyes the game is not worth 'investing' in anymore. Which is a real shame.

Secondly the other apsect is that the next patch would be v2.0. Unless you are one of the minority of companies who are accustomed to this (only example i can think of offhand is egosoft with space sim series X3 which went up to v2.7 or something) doing this is a quite a bad blow as probing/humiliating questions get asked why you had basically had to patch the game to what should have been the release 1.0...

On the topic of aiming lag, i only go in servers where my apparent ping is less then 200 and although there have been a few cases of me dying despite just making it inside a doorway/into cover, i've not really had anything as bad as peoplel here mention. excpet of course during an orbital when everything gets f****d.

As much as I hate to say it, especially as I played all the way form the demo (and C1 as well), but I think we really got to resign ourselves to the fact that the game how it is, is how its gna stay. Although its little consolation we could look at the MP as an 'extra' that was is quite fun and be happy that depsite the absolute cock-up of the launch there is still a semi-decent sized community left, although how much will reamin after BF3 and to a lesser extent MW3 will be the real question.
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James Rhead
 
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Post » Sat Aug 20, 2011 11:53 am

Happens to me too but when I asked him if I attacked him, he said yes, so it's only the killcams being a bich.
Killcams shouldn't be used as a valid assessment of how you died.

They're extremely unreliable.

If it was only killcam you wouldn't get killed by dude shooting from behind a wall (on your client) that he's not behind on server and his client, and the killcam. And you wouldn't empty a clip in that armorless dude without effect.

It's the client that's unreliable, not the killcam. I bet even the terrible hit detection in the cam is so terrible only on the client and not on the server. This is exactly what this thread is about; The killcam is what actually happens and the client is what's f*d.
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Jamie Lee
 
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Post » Sat Aug 20, 2011 10:47 am

Firstly there is the financial aspect, the game has already shipped (although v1.0 was pretty much an beta) and the time they spend making the patches is eating into profits/time for the next project. Add to the fact that the community most vocal (and rightly so) about the need for patches, the PC users, is pretty small for this game so in crytek's eyes the game is not worth 'investing' in anymore. Which is a real shame.
On the topic of aiming lag, i only go in servers where my apparent ping is less then 200 and although there have been a few cases of me dying despite just making it inside a doorway/into cover, i've not really had anything as bad as peoplel here mention. excpet of course during an orbital when everything gets f****d.

As much as I hate to say it, especially as I played all the way form the demo (and C1 as well), but I think we really got to resign ourselves to the fact that the game how it is, is how its gna stay. Although its little consolation we could look at the MP as an 'extra' that was is quite fun and be happy that depsite the absolute cock-up of the launch there is still a semi-decent sized community left, although how much will reamin after BF3 and to a lesser extent MW3 will be the real question.

That's what this thread is about! That Crytek should take a look at themselves, see beyond the money and see that they have created a terribly dysfunctional product that they have not fixed. I want them to take a look at that fact and evalutate "is this the developer Crytek wants to be?"

Hit detection seems reasonable at a distance but I like to use shotgun a lot and so I have to get all up in peoples faces with it. It really is pretty much every other encounter, despite my ping being 39-50 on most servers, that I shoot and shoot and then watch the killcam where every shot misses even though my aim was dead on.

And then of course times where I'm clearly missing but still get an easy kill.
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Katey Meyer
 
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Post » Sat Aug 20, 2011 6:23 am

http://en.wikipedia.org/wiki/Strafing_%28gaming%29
look at the animated gif. maybe that's what happened to you.
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Syaza Ramali
 
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Post » Sat Aug 20, 2011 2:45 am

There isn't a discussion about this, if you think the network is fine, you are being ignorant. Perhaps wilfully so.

For one, in order for circle strafing to be even possible that would imply the game wasn't extremely glitchy whenever you're up close. I've never seen anyone be stable enough on my screen to effective circle strafe them or be circlestrafed. It's all a **** where you melee randomly hoping the server likes you.
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Charles Mckinna
 
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