Freedom or Skyrim?

Post » Sat Aug 20, 2011 7:03 pm

yeah, we might as well be playing a linear corridor/level shooter which takes the control of our char away from us every 7 seconds for a cutscene. In fact, I can see no appreciative difference between the two now.


Skyrim is just ruined now! :(


There is no difference between a place I can't reach because I can't jump higher than 2 feet, or a place I can't reach because of invisible walls.


Right, because nobody at Bethesda took the time to think that people like to climb/jump over obstacles. :rolleyes: What does jumping 50,000' feet in the air have to do with acrobatics in the first place?
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bimsy
 
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Post » Sat Aug 20, 2011 10:06 pm

Right, because nobody at Bethesda took the time to think that people like to climb/jump over obstacles. :rolleyes: What does jumping 50,000' feet in the air have to do with acrobatics in the first place?

They definitely thought about it, but decided that it wasn't important.
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Amanda Furtado
 
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Post » Sat Aug 20, 2011 11:51 pm

They definitely thought about it, but decided that it wasn't important.

Yes, they decided that everybody jumping over a 10' tall boulder in a single bound wasn't all that important.
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Laura Elizabeth
 
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Post » Sat Aug 20, 2011 7:49 pm

I've also seen threads in which not being able to rase whole cities with a single spell, not being able to re spec your perks, and not being able to join all guilds and be demigod master of all skills in one play, are taking away from options and player freedom.

So I have to follow a path for the easiest way to get up a mountain? I can't float to the treasure and avoid all the enemies in the dungeon, but have to do it the hard way? No mark and recall to teleport me from ant situation, loaded with goods, next to the game's wealthiest merchant? Oh, no looks like being forced to explore on foot or horseback. How gamebreaking is that, seriously?
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Scared humanity
 
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Post » Sun Aug 21, 2011 3:42 am

Well to be blunt, that's not really my problem. Just do it. If they can hire a bunch of people who only worked on dragons for 2 years, then surely they can figure this out as well. Besides that, it's not like they have to make everything 'levitation compatible'. They're saying that they like to design stuff and people must play it as designed (i.e. their way, not your way) and that way we get to admire the work and effort put into it. Basically they want us to see the pretty things they have made. Using levitation you can still admire all that and more, just from a different point of view. :shrug:


A lot of this-ness.
Its about the very core premise of the game. Do what you want.
If I want to admire the pretty rollercoaster I will go play a Bioware game. They are very good at that and their games usually entertain me very much the first two or three playthroughs. 50 hours maybe.
For a game that has Elder Scrolls on the label I expect not to be boxed in so I can admire the pretty stuff, I expect to be given a world with which to do with as I please.
So that I can enjoy thousands of hours of it.
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Robert Jr
 
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Post » Sun Aug 21, 2011 2:38 am

I don't see what the problem is...
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Taylrea Teodor
 
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Post » Sat Aug 20, 2011 8:35 pm

So we all know they are not bringing back Levitation or Mark/Recall spells.
They have also removed spellmaking from Skyrim.
They said it broke dungeons and events people worked hard on.
But what about that phrase "Do what you want to do"?
What if you want to levitate through a dungeon?

The question I am asking is:Is it right to limit player freedom and play the paths they have set for us,rather then make our own paths?

Old argument - but it does absolutely break gameplay. At that point, there is no point in them putting any challenge in, as you could just recall, levitate. Do you want them to come out with Skyrim with no challenges? Just work in towns, don't worry, there's no enemies because there is no point as they can't teleport or fly?

Don't like the limits that playing without levitate, mark/recall put on your gameplay? Load up Morrowind. They're still in there. Or mod it up for yourself - if you really need those things that badly.

Don't fault the storyteller for wanting you to experience times when you can get attacked in their game.
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brandon frier
 
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Post » Sun Aug 21, 2011 7:39 am

Basically, I view it mostly as just excuses.

One of the fun things I used to do in Morrowind was use the spell maker to create a levitation on other spell with a 20 second duration and 1 point of damage. I myself employed a 60 second levitation spell. It was hysterical to blast someone with that spell and have them chase you high up into the air only to have their levitation duration end and watch them fall to their deaths.

Was that broken? or allowed for player creativity?
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Benito Martinez
 
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Post » Sun Aug 21, 2011 12:04 am

^ Agreed. They're removing all this stuff for one reason only: developer convenience.
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Bonnie Clyde
 
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Post » Sun Aug 21, 2011 2:21 am

Your right, despite the fact they open up the game with free mod tools to do whatever the hell you want.

let them do what they want, its Bethesda's game not yours
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Peetay
 
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Post » Sat Aug 20, 2011 5:13 pm

Old argument - but it does absolutely break gameplay. At that point, there is no point in them putting any challenge in, as you could just recall, levitate. Do you want them to come out with Skyrim with no challenges? Just work in towns, don't worry, there's no enemies because there is no point as they can't teleport or fly?

Don't like the limits that playing without levitate, mark/recall put on your gameplay? Load up Morrowind. They're still in there. Or mod it up for yourself - if you really need those things that badly.

Don't fault the storyteller for wanting you to experience times when you can get attacked in their game.


Agreed. I'd like to think we can trust developers to make a game we will enjoy.
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Janine Rose
 
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Post » Sat Aug 20, 2011 4:18 pm

Firstly there are threads on this. But to answer...

Levitation and Mark/Recall, I do love them, but the Todd says they break quests - if that is so then it is so. Better to have unbroken quests.

On the matter of spell-making, you now spell-make in real-time although you don't name your spells and you cant combine spell effects into a single instant cast spell which would make mages OP. But that said spell casting now takes time to charge up spells that have variations on power (hence real-time spell modification as per the requirements of the situation). Furthermore, the time it would take to cast 3 or more spell effects would make it obsolete - you are actually better off casting and charging and casting spells then charging up multiple spell effects in a single spell. I loved spell-making but I'm gonna love the new "spell-making in real-time" game play so much more. We have the tools to carve our path in the game and the rules that go with them, there is nothing limiting about these features that cant be considered to facilitate immersion. No need to cling to the past, don't be scared to give something new a go before you decide you don't like it.

So, to give you my verdict. BGS isn't taking away from our freedom, its enhancing it in exciting new ways.

I completely agree.
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Sami Blackburn
 
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Post » Sun Aug 21, 2011 1:28 am

Your right, despite the fact they open up the game with free mod tools to do whatever the hell you want.

let them do what they want, its Bethesda's game not yours


But in a very real sense it is not.
It is the investors game mainly and after that the consumers game.
If they lived in a void where they made a game just for themselves, yes, then it would be their game.
As it is the people that pay money have a voice too.
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Catharine Krupinski
 
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