Aug 19 German Gamepro Article (Michael Graf)

Post » Sun Aug 21, 2011 9:39 am

Thanks Booty! Did he say why he didn't like the inventory?


Hopefully someone will translate the article for us properly, but from the Google translation it seemed that he felt the inventory lists in the menu detracted from his role-playing experience for some reason.
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NIloufar Emporio
 
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Post » Sun Aug 21, 2011 5:50 pm

Hopefully someone will translate the article for us properly, but from the Google translation it seemed that he felt the inventory lists in the menu detracted from his role-playing experience for some reason.


I think I got it: "The hero is fighting against, among others, necromancers that use frost magic and magic that resurrects fallen comrades. Nice detail: When the hero beats the necromancer, the resurrected comrade simply disintegrates into dust."

"Recipes require not only advanced ore ingots however, other ingredients, for example, strips of leather."
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Leticia Hernandez
 
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Post » Sun Aug 21, 2011 4:08 pm

Right out on a limb supposition : Um = at, prügelt = thrashed, whipped, beat . Could this possibly mean he didn't kill the Necromancer, but merely hit him hard to break the sustained spell?
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Rhysa Hughes
 
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Post » Sun Aug 21, 2011 5:42 pm

I think I got it: " The hero is fighting against, among others, a necromancer that use frost magic and magic that resurrects fallen comrades. Nice detail: When the hero beats the necromancer, the resurrected comrade simply disintegrates into dust."

"Recipes require not only advanced ore ingots however, other ingredients, for example, strips of leather."


That would seem to make sense, however, are you sure it's not "Advanced Recipes" rather than "Advanced Ingots"?
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laila hassan
 
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Post » Sun Aug 21, 2011 10:49 am

That would seem to make sense, however, are you sure it's not "Advanced Recipes" rather than "Advanced Ingots"?


Yeah, I'll get to fixing the second quote. I was concentrating on the first one.
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Dagan Wilkin
 
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Post » Sun Aug 21, 2011 11:36 am

This is the best I can get: "The hero is fighting against, among others, necromancers that use frost magic and magic that resurrects fallen comrades. Nice detail: When the hero beats the necromancer, the resurrected comrade simply disintegrates into dust."

"Advanced recipes require not only ore ingots, but other ingredients, for example, strips of leather."

This isn't a literal translation. Google translates it literally, that's why the Google translations are goofy. I translated it into a practical form. I tried my best with my four years of German and Google Translate.
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Rob
 
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Post » Sun Aug 21, 2011 8:31 am

The smithing/crafting system keeps sounding better. Need moar info.
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Heather beauchamp
 
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Post » Sun Aug 21, 2011 11:33 am

that necromancer info sounds awesome... though, it would kind of svck if the necromancers had some good loot on them, and were revived before i could grab anything off them, then the loot would be gone when they turn to dust, most likely.
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Ownie Zuliana
 
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Post » Sun Aug 21, 2011 10:10 pm

Sweet, thanks alot!
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Avril Churchill
 
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Post » Sun Aug 21, 2011 5:35 pm

that necromancer info sounds awesome... though, it would kind of svck if the necromancers had some good loot on them, and were revived before i could grab anything off them, then the loot would be gone when they turn to dust, most likely.


Not if FO3 is anything to judge by. You could reduce people to piles of ashes or plasma goo but still get their armor from the goo pile in amazing condition all things considered.

Of course, FO isn't TES...but I don't see them going realistic on us here.
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Oceavision
 
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Post » Sun Aug 21, 2011 2:52 pm

that necromancer info sounds awesome... though, it would kind of svck if the necromancers had some good loot on them, and were revived before i could grab anything off them, then the loot would be gone when they turn to dust, most likely.


Maybe they turn into a dust pile? I'll be incredibly angry if they leave behind dust piles that never go away.
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Erika Ellsworth
 
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Post » Sun Aug 21, 2011 9:57 am

Does anyone think that the smithing system is too complex? It's seems like too much to go through to create your own weapons and armor...especially if we already know there are 6 stages to smithing but I don't know...maybe it's just me worrying. I just want to be able to quickly learn all and what there is to smithing and be able to create the best stuff.
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Kevan Olson
 
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Post » Sun Aug 21, 2011 4:31 pm

First sentence of the article made my laugh.
"As with its predecessors, Morrowind and Oblivion takes you in The Elder Scrolls 5: Hot Pursuit initially the role of a prisoner."
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Chloe Yarnall
 
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Post » Sun Aug 21, 2011 8:22 pm

First sentence of the article made my laugh.
"As with its predecessors, Morrowind and Oblivion takes you in The Elder Scrolls 5: Hot Pursuit initially the role of a prisoner."


Better than "The Elder Scrolls V: The Old Republic" :laugh:
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Emma Copeland
 
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Post » Sun Aug 21, 2011 5:17 pm

This is the same http://www.gamesas.com/index.php?/topic/1222575-gamestarde-gamescom-demo-review/page__p__18375788#entry18375788 which I summarized two days ago (both sites share writers, apparently). It's also the article that claims attributes are back in, so I'd take everything that guy says with a grain of salt. :shrug:
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Jon O
 
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Post » Sun Aug 21, 2011 2:26 pm

Anyone think maybe he is just describing necromancers summoning maybe not reviving ?
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Margarita Diaz
 
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Post » Sun Aug 21, 2011 12:57 pm

First sentence of the article made my laugh.
"As with its predecessors, Morrowind and Oblivion takes you in The Elder Scrolls 5: Hot Pursuit initially the role of a prisoner."


Maybe this will be better: As with its predecessors, Morrowind and Oblivion, the Elder Scrolls V: Skyrim first takes you into the role of a prisoner.

Anyone think maybe he is just describing necromancers summoning maybe not reviving ?


I was thinking that too, but Erweckungszauber means 'magical revival/awakening'. I think it makes sense that necromancers would have some form of resurrection power
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Scotties Hottie
 
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Post » Sun Aug 21, 2011 6:10 pm

Does anyone think that the smithing system is too complex? It's seems like too much to go through to create your own weapons and armor...especially if we already know there are 6 stages to smithing but I don't know...maybe it's just me worrying. I just want to be able to quickly learn all and what there is to smithing and be able to create the best stuff.


No, if anything more complexity is better because it means you can make a lot more stuff.
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Annika Marziniak
 
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Post » Sun Aug 21, 2011 8:42 pm

When looking at demos the inventory system didn't look so bad, but i havn't had my hands on the game so I cant judge. Hopefully is there is a problem it will be improved.
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Quick Draw
 
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Post » Sun Aug 21, 2011 2:12 pm

Does anyone think that the smithing system is too complex? It's seems like too much to go through to create your own weapons and armor...especially if we already know there are 6 stages to smithing but I don't know...maybe it's just me worrying. I just want to be able to quickly learn all and what there is to smithing and be able to create the best stuff.

Why does everybody want things to be easy and simple? Can we get some complexity for once? :shrug:
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Markie Mark
 
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Post » Sun Aug 21, 2011 12:20 pm

I love what I hear about the Smithing skill.
First off, going Minecraft on some ore vein in a mine and then processing the ore in a smithy sounds incredibly cozy.
Secondly, I love the fact that we can improve weapons and armor. We all love powerful artifacts and looted magical weapons, but why should they always be vastly superior to the common sword? I don't expect us to be able to improve our weapon to the point where it matches Umbra, but I hope that we will be able to improve the damage output on that favourite lowly sword of ours so that it is at least possible to challenge high-level enemies with it.
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ashleigh bryden
 
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Post » Sun Aug 21, 2011 12:14 pm

Does anyone think that the smithing system is too complex? It's seems like too much to go through to create your own weapons and armor...especially if we already know there are 6 stages to smithing but I don't know...maybe it's just me worrying. I just want to be able to quickly learn all and what there is to smithing and be able to create the best stuff.

No. I worry that other means of crafting (enchanting, alchemy, spellmaking ... :() aren't complex enough in comparison.
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Ella Loapaga
 
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Post » Sun Aug 21, 2011 3:01 pm




I was thinking that too, but Erweckungszauber means 'magical revival/awakening'. I think it makes sense that necromancers would have some form of resurrection power

Ya im not doubting the translation just the knowledge of the guy describeing it.Some of these interviews i have seen alot of comments that make me belive alot of these guys dont play these games.To a guy that is a noob it could easily seem as if when he resummons he is reviving his buddy that was just a summon in the first place and it disappeared when the necromancer died.It does make sense that a necromancer could revive the dead tho.
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WYatt REed
 
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Post » Sun Aug 21, 2011 9:48 pm

Danke Schoen! :D

And don't worry about translation. English is 70% German, and they're both Germanic languages.
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Paula Rose
 
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Post » Sun Aug 21, 2011 10:17 am

if u use google chrome it can translate the whole pages itself although they prolly wont be far from other google translations
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Marnesia Steele
 
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