Playing a Healer or a Priest

Post » Sun Aug 21, 2011 10:11 pm

So I want to trust the Divines and go around healing townsfolk and preaching good faith.

But playing to play as a pacifist, everyone is just saying "get high sneak and illusion and just avoid everything". I don't want to avoid combat, I want to charge head on! But without killing anyone!


I've already seen the 'Ward of Protection' spell to make the undead run away. Good spell. Divine-themed sanctuary spells are always great. But I want more powers to kill the undead. Will my healing powers (the power to restore life) be able to banish or burn them (destroy the dead)? I don't want to grab destruction spells - fire and lightning, ice... boring -, I want to call down divine light to smite them all! But will the divines even offer us these powers to worshippers. Is a priest archetype viable, or will I need other schools.


Like in Stone Soup, enemies could be converted into friends through healing magic. I want something similar, or at least a decent way of pacifying them - something like a 'Calm Other' spell.
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R.I.P
 
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Post » Sun Aug 21, 2011 5:38 pm

So I want to trust the Divines and go around healing townsfolk and preaching good faith.

But playing to play as a pacifist, everyone is just saying "get high sneak and illusion and just avoid everything". I don't want to avoid combat, I want to charge head on! But without killing anyone!


I've already seen the 'Ward of Protection' spell to make the undead run away. Good spell. Divine-themed sanctuary spells are always great. But I want more powers to kill the undead. Will my healing powers (the power to restore life) be able to banish or burn them (destroy the dead)? I don't want to grab destruction spells - fire and lightning, ice... boring -, I want to call down divine light to smite them all! But will the divines even offer us these powers to worshippers. Is a priest archetype viable, or will I need other schools.


Like in Stone Soup, enemies could be converted into friends through healing magic. I want something similar, or at least a decent way of pacifying them - something like a 'Calm Other' spell.

If the will is present, the archetype is definitely viable.... You'll just have to work on it :foodndrink:. But, as for what kinds of spells that will be present, we can only wait and find out... Oh, and don't forget the Thu'um :tongue:.
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carla
 
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Post » Sun Aug 21, 2011 4:22 pm

Calm spells are your best bet. Just hope there's a Calm Dragon spell!
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Alexandra Ryan
 
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Post » Sun Aug 21, 2011 2:28 pm

So I want to trust the Divines and go around healing townsfolk and preaching good faith.

But playing to play as a pacifist, everyone is just saying "get high sneak and illusion and just avoid everything". I don't want to avoid combat, I want to charge head on! But without killing anyone!


I've already seen the 'Ward of Protection' spell to make the undead run away. Good spell. Divine-themed sanctuary spells are always great. But I want more powers to kill the undead. Will my healing powers (the power to restore life) be able to banish or burn them (destroy the dead)? I don't want to grab destruction spells - fire and lightning, ice... boring -, I want to call down divine light to smite them all! But will the divines even offer us these powers to worshippers. Is a priest archetype viable, or will I need other schools.


Like in Stone Soup, enemies could be converted into friends through healing magic. I want something similar, or at least a decent way of pacifying them - something like a 'Calm Other' spell.


Calming Spells are around, but there is no permanent one as far as i know. But if u feel like calming the entire dungeon then running to the nearest door then be my guest :)
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Brian Newman
 
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Post » Sun Aug 21, 2011 9:34 pm

Calming Spells are around, but there is no permanent one as far as i know. But if u feel like calming the entire dungeon then running to the nearest door then be my guest :)


No reason not to when it's some generic bandit NPC. All I do is cast Heal Other until I've healed them to effectively 200% HP, and then they are calmed forever as my friend. 'Cause the other option is killing them to 0% HP. Either way the NPC becomes useless except I don't get any loot. Maybe the NPC can become a permanent follower!
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Anne marie
 
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Post » Sun Aug 21, 2011 9:37 am

just add some effects to a weapon and name it somethings divine sounding. and just pretend its a sword with super cool divine powers not lightning or absord health effects.
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Pawel Platek
 
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Post » Sun Aug 21, 2011 2:19 pm

Wouldn't killing the undead classify as killing? Does anyone think there will be an unconsious system like in FO? If so you can be a pacifist without killing anything.
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Far'ed K.G.h.m
 
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