Crash after second load.

Post » Wed Aug 26, 2009 11:46 am

So i fixed a crash at startup by renaming assets to assetsbackup so it skips the vid then i realise that thanks to the patch all the graphical issues are gone but still not as pretty as i had hoped but the FPS hit is there and after testing notice its a CPU thing. Weird. So then i close that game and try to load another one and it crashes. No crash report or anything.
So i try again and again and every time i load up it skips videos but then crashes if i load a second game.
Please help. If its the videos its a catch 22 but if its something else im missing please guide me in the right direction.
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brandon frier
 
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Joined: Wed Oct 17, 2007 8:47 pm

Post » Wed Aug 26, 2009 10:07 am

This might be a long shot, double check to see if you have triple buffering forced on within your catalyst or nvidia control panel. If you have it forced on, either force it off or allow application to run it. That has been known to stop the game from launching. I would also use these commands to try to help with FPS since the game isn't completely optimized yet.


r_useMotionBlur 0
r_shadows 0
r_useThreadedRenderer 2

And use this one for fun, :D

com_bootLogo 0 (pretty sure this disables the intro all together, so you might be better off using this command line than renaming something that the game is looking for, although it usually just skips it since it's just vids

If you need, create an autoexec.cfg file within the games default cfg path, Steam/Userdata/"numers"/22350/local/base and just make sure you put "seta" infront of all the lines. You can also drop the console with ctrl+alt+~ and enter them there as well, although, if you do create the autoexec file, add "seta com_allowConsole 1" to the file so that the ~ key is only used to call the console. Hope that helps :D
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priscillaaa
 
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Joined: Sat Dec 30, 2006 8:22 pm

Post » Wed Aug 26, 2009 3:30 am

Though the commands seemed to help a small bit on fps i experienced one crash while changing appearance and again a crash when loading a new map. But com_bootLogo 0 works better and is probably much safer.
I believe r_shadows 0 did nothing as i couldn't notice a difference and it should have severely bumped up the fps.
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Hella Beast
 
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Joined: Mon Jul 16, 2007 2:50 am

Post » Wed Aug 26, 2009 3:52 am

the Brinkconfig.cfg file shows a " " around the numbers but i was lead to believe that stopped them from working.
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Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Tue Aug 25, 2009 10:13 pm

I put all these in and nothing made a difference still crashed on loading second game

seta com_allowConsole 1
seta com_bootLogo 0
seta r_useMotionBlur 0
seta r_useThreadedRenderer 2
seta r_shadows 0
seta r_useHighQualityPostProcess 0
seta r_useShadowInfinite 0
seta r_useShadowFastParallel 0
seta r_useHBAO 0
seta r_useShadowMaps 0
seta r_shadowsHighQuality 0
seta s_numberOfSpeakers 2
seta com_videoRam 512
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Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Tue Aug 25, 2009 10:32 pm

OK it seems i rolled back the driver (it was my last resort) and now its at 11.5 not the hotfix and it works great still strenuous on my cpu in large areas but otherwise no loading map issues and no fps issues etc.

Really should ignore that hotfix. Terrible stuff now that the gridlines are fixed.
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Kristian Perez
 
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Joined: Thu Aug 23, 2007 3:03 am


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