What does a game need to be stereoscopic 3D ready.

Post » Mon Aug 22, 2011 12:37 am

A 3D crosshair. A crosshair that renders where the player is aiming, and not at screen depth.

I know it takes some work that would be better spent polishing the game engine but, for me, not having and having a 3D crosshair makes the diference between a piece of crap and an awesome 3D experience.
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Monika Fiolek
 
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Post » Mon Aug 22, 2011 12:59 am

I'm sure a 3D crosshair can be modded in, should Bethesda omit that gem.
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Emilie M
 
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Post » Mon Aug 22, 2011 5:17 am

Know what else a game needs to be 3d ready? A constant 120 fps. That means that to get the same fluid framerate you need to sacrifice half of the detail you would have had normally. Otherwise, prepare for a headache!
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Charles Weber
 
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Post » Mon Aug 22, 2011 5:52 am

Know what else a game needs to be 3d ready? A constant 120 fps. That means that to get the same fluid framerate you need to sacrifice half of the detail you would have had normally. Otherwise, prepare for a headache!

I think you're confusing FPS with screen refresh rate.
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Dorian Cozens
 
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Post » Mon Aug 22, 2011 3:59 am

It needs that too, which requires a very expensive monitor. How do you expect the screen to refresh 120 times every second if you don't have frames rendered for the screen to display?
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SaVino GοΜ
 
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Post » Mon Aug 22, 2011 12:12 am

The game won't support 3d so it'll probably look boring in 3d .
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Guy Pearce
 
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Post » Mon Aug 22, 2011 12:52 am

http://www.icollector.com/ANTIQUE-MAGIC-LANTERN-PROJECTOR-IN-ORIGINAL-BOX-W_i8786344
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Oceavision
 
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Post » Mon Aug 22, 2011 12:28 am

http://www.icollector.com/ANTIQUE-MAGIC-LANTERN-PROJECTOR-IN-ORIGINAL-BOX-W_i8786344


WTF?
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Oceavision
 
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