» Mon Aug 22, 2011 2:46 pm
That type of stuff has happened to me ever since oblivion (don't remember seeing such an issue in morrowind)
Oblivion- Palace guards often spawning in anvil and then walking back to palace, happened everytime i went there
Fallout- the BoS squad you help in the ruins (where you rescue that initiate) turning up at various places thanking me and then standing around. Or greyditch kid turning up at various towns, instances then running away (and more often than not finding his corpse not long after).
New vegas- various npcs turning up initiating conversation or blurting something and then leaving for wherever they are supposed to be. eg. 5min i was at Doc. Usanagi's when tabetha (post quest) comes in and said 'Rhonda is that you?' and is now just standing there doing nothing.
Honestly, i think the more mods (or having complex/heavily scripted ones) increases the chances of this happening regardless of whether they made changes to npc or not (though if npc did have changes, well.....), it seems to be just one of the peculiarity's of the gamebryo games. Sorta got used to it and often think of it as an extra mission to get em back to normal area, if not then a workaround is to rest/wait/fast travel somewhere and the npc will go back safely as nothing happens unless you are nearby.