How to improve drawing distance, e.g. through INI tweaking

Post » Tue Aug 23, 2011 2:35 am

Hi everyone.

I am desperately looking forward to finding reliable information as to how I can improve the drawing distance in FO:New Vegas. Most of the information I come across on the Internet seem useless. To illustrate my point, here are three screenshots I took just outside goodsprings, with game settings at max :

http://imageshack.us/photo/my-images/38/2011082200001.jpg/
http://imageshack.us/photo/my-images/853/2011082200002.jpg/
http://imageshack.us/photo/my-images/689/2011082200003.jpg/

I really would like to have more details in the "medium range" distance. For example :
- in the first picture, have more of the Goodspring houses drawn and have the road NOT disappearing at once in the middle of nowhere
- in the second picture, have the railroad appearing a bit more realistically... NOT just that portion there; also, have mor of the abandoned caravan appear near the prison
- same thing in the third picture : have the road show up in a less immersion-breaking manner, have more things show up (caravans, fences, etc.)
- everywhere : have more trees and bushes appearing, have the grass draw farther

I have a fairly good rig that should be able to handle those things.

I have tried playing with the most commonly cited parameters in the INI's but to no avail.
uGridDistantCount
uGridDistantTreeRange
fGrassFadeRange
bForceFullLOD
fLODFadeOutMultItems
fLODFadeOutMultObjects
fLODFadeOutMultActors
fTreeLoadDistance
fBlockLoadDistanceLow
etc.

I also avoid to use the uGridsToLoad parameter as I read multiple times it brings its load of problems and issues.

Apparently, what worked in FO3 or Oblivion is of no help in FONV.

I am well aware of the triple INI thing (Fallout.ini, Fallout_default.ini and FalloutPrefs.ini), and I do make sure the changes are ported to each one.

Has any of you managed to increase the visual quality of the distant world in FONV ? What would you suggest ?

I would be immensely grateful to you if you could help me. I am dying for a more immersive gameplay and currently, well, it's kind of a deal breaker for me.
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Rachael Williams
 
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