Quest item terminal?

Post » Wed Aug 24, 2011 6:13 pm

Just an idea, but for lonesome road (or any future updates) do you think that a terminal in the lucky 38 pres. suite that could remove quest items and add them back into your inventory would work? Or if we cant put them back in our inventory we can just remove them? You can warn us before hand of any risks of failing quests etc. if we remove them.
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Red Sauce
 
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Post » Wed Aug 24, 2011 11:55 am

Just an idea, but for lonesome road (or any future updates) do you think that a terminal in the lucky 38 pres. suite that could remove quest items and add them back into your inventory would work? Or if we cant put them back in our inventory we can just remove them? You can warn us before hand of any risks of failing quests etc. if we remove them.

That would be great. I hate when quests complete and leave the quest items in your inventory :banghead:
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Tyler F
 
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Post » Wed Aug 24, 2011 10:49 am

Especially when its a broken machete that cat be repaired :brokencomputer:
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Jeffrey Lawson
 
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Post » Wed Aug 24, 2011 8:09 am

I don't know about that, but PS3's Ring a Ding Ding, Eyesight for the Blind, and Dead Money are guilty of leaving useless trash in your inventory. :facepalm:
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Camden Unglesbee
 
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Post » Wed Aug 24, 2011 5:50 am

Just an idea, but for lonesome road (or any future updates) do you think that a terminal in the lucky 38 pres. suite that could remove quest items and add them back into your inventory would work? Or if we cant put them back in our inventory we can just remove them? You can warn us before hand of any risks of failing quests etc. if we remove them.



I don't know about that, but PS3's Ring a Ding Ding, Eyesight for the Blind, and Dead Money are guilty of leaving useless trash in your inventory. :facepalm:

These are why I'm glad I play on a PC. I absolutely hate having useless quest-related crap cluttering my inventory even though it doesn't weigh anything, so I made an .esp file in which I disable the 'Quest Item' tag on such things, which lets me stick them in a crate when I don't need them anymore.

For those on console systems who don't have this option I wholeheartedly support the OP's idea, as it's clear I'm not the only one this really annoys.
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Nikki Morse
 
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Post » Wed Aug 24, 2011 4:49 am

TBH, it makes me feel better knowing Im not the only OCD person here. My current character was soley made for the purposes of going through the game to carefully sidestep as many quest items I know are 'sticky' as possible >__>
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Nikki Hype
 
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Post » Wed Aug 24, 2011 12:35 pm

These are why I'm glad I play on a PC. I absolutely hate having useless quest-related crap cluttering my inventory even though it doesn't weigh anything, so I made an .esp file in which I disable the 'Quest Item' tag on such things, which lets me stick them in a crate when I don't need them anymore.

For those on console systems who don't have this option I wholeheartedly support the OP's idea, as it's clear I'm not the only one this really annoys.


This is the only reason why i disliked dead money. It just bothers me how they mix in with my inventory and are still going to be there even when i complete the quest and there's no use for them.
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Allison Sizemore
 
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Post » Wed Aug 24, 2011 12:03 pm

What I hate is how Dead Money makes a big deal about stripping you of all items (supposedly because the Sierra Madre's systems recognised them as foreign or something) and yet you still have the damn Camera, the Rebreather, the NCR radio I never use and goodness knows what else. I think at the very least they should remove the quest items once the quest is no longer capable of being completed. So for example, there's a slave girl in the Fort who wanted a teddy bear back from a legion guy, who I happened to kill and loot when I slaughtered everyone there. Since I've done that, I am no longer able to go into conversation with her, so the game should recognise that it is no longer possible for me to return the damn thing and get rid of it.
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SEXY QUEEN
 
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Post » Wed Aug 24, 2011 11:38 am

It does kind of compete with the story when your supposed to be stripped down to nothing. Main reason i think there are so many quest items is because alot of quests would be incompletable if we lost/sold said item. Maybe the devs forgot to remove the "essential flag" after we completed the quest? Or there was a problem with the game that wouldnt remove them? :confused:
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jaideep singh
 
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Post » Wed Aug 24, 2011 12:47 pm

Adding "SetQuestObject 0" line in the quest scripting for each possible path was just too hard.....
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jessica breen
 
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