Is Fallout 4 Linked To Fallout 3 At All?

Post » Thu Aug 25, 2011 8:02 am

Well apparently Fallout: New Vegas wasn't names Fallout 4 because it was just a spin off, and didn't have a connection to Fallout 3. So what about our 2012/2013 Fallout 4? Will be see the Lone Wanderer again, or maybe some of those characters? Personally, I hope not. I want a new land to explore, either New York, Chicago or Detroit.
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louise hamilton
 
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Post » Thu Aug 25, 2011 9:26 am

Well apparently Fallout: New Vegas wasn't names Fallout 4 because it was just a spin off, and didn't have a connection to Fallout 3. So what about our 2012/2013 Fallout 4? Will be see the Lone Wanderer again, or maybe some of those characters? Personally, I hope not. I want a new land to explore, either New York, Chicago or Detroit.

Are they making another Fallout game already? Wow, that was fast. New Vegas wasn't really just a spin off, if you didn't already know, Fallout 3 is completely different from the first two fallouts. Fallout 3 has a lot of characters and references to the first two, but that's about it. The places you mentioned would be cool though.
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SEXY QUEEN
 
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Post » Thu Aug 25, 2011 6:17 am

I thought you said you had evidence that proves it...
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My blood
 
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Post » Thu Aug 25, 2011 9:04 am

Are they making another Fallout game already? Wow, that was fast. New Vegas wasn't really just a spin off, if you didn't already know, Fallout 3 is completely different from the first two fallouts. Fallout 3 has a lot of characters and references to the first two, but that's about it. The places you mentioned would be cool though.

It is a spiriual sequel.

http://en.wikipedia.org/wiki/Spiritual_successor
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Blaine
 
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Post » Thu Aug 25, 2011 3:37 am

True all the falloutss have been fairly varied but i like that personally. I dont like games sticking to the same characters and plot sequel after sequel. That's a bit repetetive as we have seen in Gears of war 1 and then with 2. Pretty much the same game. I mean fallout nv was dangerously similar to fallout 3 also; of course i think they pulled it off by making the shooting system a bit better but....I hope the game play engine is tweaked toward a more honest fps system next go. I'd still like the option to go third view mounted but they need to get some smoother player animation in there as well. It will obviously have the same themes all the fallouts have but i do like the variety as stated.
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DeeD
 
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Post » Thu Aug 25, 2011 5:48 am

Fallout 4 isn't even being discussed, there can be no connection between one thing that exists and one thing that doesn't.
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FoReVeR_Me_N
 
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Post » Wed Aug 24, 2011 11:49 pm

Let speculators speculate..but uh what i want to know is where is the so caalled evidence this guy mentioned...
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Nomee
 
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Post » Thu Aug 25, 2011 12:06 pm

Sure there can. If there are developers working on it then they know what connection it has it's just that you dont. If speculations not your thing why reply to this type of thread?


The thing is we don't know devs are working on it. I do speculate, I just speculate about things I know are in production, like Skyrim.
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anna ley
 
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Post » Thu Aug 25, 2011 8:25 am

The thing is we don't know devs are working on it. I do speculate, I just speculate about things I know are in production, like Skyrim.


Well we do know that the rights for the game are bought and considering the new DLC is probably waiting to be launched at this point and done it's a fair bet that they have begun work on it. Albiet its surely on the backburners to polishing skyrim im sure they are wokring off skyrims new engine unfortunately as they tend to but it may be a bit better like NV to Obvlivion for the same reason. All in all it's speculation but ya shouldn't limit speculation for said sake anywhoo.
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Phillip Hamilton
 
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Post » Thu Aug 25, 2011 1:35 pm

We don't know it's in production, we don't know when it'll be released. we don't know anything about it. There's already a long-running speculation thread anyway.
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Laura Simmonds
 
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Post » Thu Aug 25, 2011 4:21 am

We don't know it's in production, we don't know when it'll be released. we don't know anything about it. There's already a long-running speculation thread anyway.

I've said this before too. Bethesda has said that they are working on two games. The one lose to being done was Skyrim and there was another that was just being started. Nothing ever says Fallout 4.
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kennedy
 
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Post » Thu Aug 25, 2011 1:27 pm

New Vegas had more to do with FO1/2 than FO3 did, so IMO, it's kind of backwards. However, I don't really care which one they call a spinoff and which one they don't. I don't want to go back to the Capital Wastes, I don't want to meet (definitely not play) the LW, and I don't want a continuation of BOS vs. Enclave. Characters and factions should return, but it should mostly be new characters in a new place with new factions.
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Jordan Fletcher
 
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Post » Wed Aug 24, 2011 10:05 pm

We probably won't hear anything regarding Fallout 4 until well after Skyrim is released. Personally speaking, I'm just waiting patiently for any word on the upcoming LR DLC release for FONV and of course the Skyrim release on 11.11.2011.

Based on how Bethesda re-purposed the Oblivion engine for FO3 however, I wouldn't be surprised if Skyrim's engine was re-purposed for FO4.

As for lore/storyline, I wouldn't mind if Bethesda's team developed FO4 and branched off with lore from the Capital Wasteland while Obsidian's team continued with a "spinoff" sequel with lore branching from the events of the Mojave Wasteland. By my math, that would mean 2 more Fallout games that will potentially be using a variation of the Skyrim engine.

My only worry is that the features may be dialed back the same way GTA4 had significantly less features than it's predecessor GTASA. For example the RPG elements like eating too much and not working out will make your character fat and slow while lifting weights regularly will build a muscular physique and will help you pack more of a punch in melee. Also flying planes skydiving, etc. were eliminated in the newer version. I hope that does not happen when we move from Oblivion to Skyrim and from FO3 to FO4.

IMHO, the new features, such as hardcoe mode and aiming down the sights, features that were introduced in FONV should be retained, if not enhanced upon in any of the newer installments of the FO series.
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jessica Villacis
 
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Post » Thu Aug 25, 2011 8:30 am

My only worry is that the features may be dialed back the same way GTA4 had significantly less features than it's predecessor GTASA. For example the RPG elements like eating too much and not working out will make your character fat and slow while lifting weights regularly will build a muscular physique and will help you pack more of a punch in melee. Also flying planes skydiving, etc. were eliminated in the newer version. I hope that does not happen when we move from Oblivion to Skyrim and from FO3 to FO4.

IMHO, the new features, such as hardcoe mode and aiming down the sights, features that were introduced in FONV should be retained, if not enhanced upon in any of the newer installments of the FO series.


Already done sadly. Skyrim has 18 skills versus Oblivion's 21 versus Morrowind's 27 versus Daggerfall's 35. Oh and only 3 attributes this time around instead of the traditional 8. Gotta love modern RPG design.
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Eileen Müller
 
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Post » Thu Aug 25, 2011 1:24 am

Already done sadly. Skyrim has 18 skills versus Oblivion's 21 versus Morrowind's 27 versus Daggerfall's 35. Oh and only 3 attributes this time around instead of the traditional 8. Gotta love modern RPG design.

Only 3 attributes!? Jesus Christ.
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Stephanie Valentine
 
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Post » Thu Aug 25, 2011 1:29 pm

Only 3 attributes!? Jesus Christ.


Health, Stamina and Mana (or magicka, or what ever it's called in tes).
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StunnaLiike FiiFii
 
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Post » Thu Aug 25, 2011 12:47 am

I am looking forward to SPI in Fallout 4.

SPECIAL was just too confusing and let's be honest some attributes were clearly underused compared to the rest. Best to streamline it so there can be more focus on improving real roleplaying options with more player housing, marriages and families, and unique clothing.
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mishionary
 
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Post » Thu Aug 25, 2011 1:14 pm

I am looking forward to SPI in Fallout 4.

SPECIAL was just too confusing and let's be honest some attributes were clearly underused compared to the rest. Best to streamline it so there can be more focus on improving real roleplaying options with more player housing, marriages and families, and unique clothing.


Yeah, remember when Energy Weapons, Big Guns and Small Guns were all different skills instead of just 'Ranged' and it took us much longer to become masters of all? Dark times.
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FABIAN RUIZ
 
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Post » Wed Aug 24, 2011 11:45 pm

Yes. Confusion and middlehands should be removed with a chainsaw. Fallout is a game about playing house between peculiarly handplaced piles of rubble. SEAL or just SEA is the system I expect, see how wittily the letters form an actual word like SPECIAL did?
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Charity Hughes
 
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Post » Thu Aug 25, 2011 12:52 am

That is more likely. After all so long as you retain the clever naming system it's just as complex and good an RPG as its predecessors and anyone who says otherwise is probably a biased hater blinded by nostalgia.

I just don't even know why game developers think every new RPG must be streamlined more and more.
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Lynne Hinton
 
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Post » Wed Aug 24, 2011 11:28 pm

I just don't even know why game developers think every new RPG must be streamlined more and more.


Would be a legitimate question to ask from the devs. Although, there'd likely not be a clear answer - just the typical mumbo jumbo about wider audiences, "removing confusion", and cutting down "unnecessary middlehands".
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Jessica Colville
 
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Post » Thu Aug 25, 2011 12:08 am

Would be a legitimate question to ask from the devs. Although, there'd likely not be a clear answer - just the typical mumbo jumbo about wider audiences, "removing confusion", and cutting down "unnecessary middlehands".


That or they start talking about the great C&C they've built into the game instead. I honestly think that's been more destructive than anything else. I see this even from developers I like such as Avellone on Alpha Protocol. The idea that choices and consequences aren't merely a component of RPGs but the only really important element of an RPG. C&C without a good character system well implemented into gameplay is almost never going to make a good RPG or a good game.
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Adam Baumgartner
 
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Post » Thu Aug 25, 2011 1:23 pm

That or they start talking about the great C&C they've built into the game instead. I honestly think that's been more destructive than anything else. I see this even from developers I like such as Avellone on Alpha Protocol. The idea that choices and consequences aren't merely a component of RPGs but the only really important element of an RPG. C&C without a good character system well implemented into gameplay is almost never going to make a good RPG or a good game.


That's true.

A curious somewhat related point Sawyer pointed out in his http://www.formspring.me/JESawyer:
Why do you think that there's been so few western RPG's with tactical combat since the IE games? DA:O had very repetitive encounter design. SoZ didn't really have a good engine or UI for it.

This will probably sound really bad, but I don't think most RPG designers actually think about gameplay -- especially not core gameplay. I think this is due to a few problems: first, some gamers (and even some game devs) view gameplay as a chore. They are quite vocal about wanting to pursue the story and characters more as a choose-your-own adventure novel than as an integral part of a role-playing game. Because of this, designers often focus on the creative aspects of RPGs to a fault -- essentially letting the core gameplay elements fall by the wayside. The result is, unsurprisingly, worse gameplay that even more players are loathe to engage.


If it helps, MCA isn't (or hasn't been sounding as, anyway) exactly pleased with how AP turned out overall (I recall reading from an interview that among some other things he didn't really like the cinematc style of the game or the dialogwheel, or the "romantic" options).
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Mrs. Patton
 
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Post » Wed Aug 24, 2011 10:50 pm

The next big Fallout release is supposed to be Fallout online but there's a dispute between Bethesda and the developers, Masthead, delaying it.

Bethesda have said that they intend to develop Fallout in the same way as Elder Scrolls, so hopefully there'll be a long line of titles. I'd assumed that they gave FNV to Obsidian so they could get on with F4 on the new game engine but who knows.
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Emma louise Wendelk
 
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